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[Submission] Airstrike Marker

  • davidraven
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8 years 6 months ago - 7 years 7 months ago #1 by davidraven
[Submission] Airstrike Marker was created by davidraven
Information:
Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes

Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.

Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0
Last edit: 7 years 7 months ago by davidraven.

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  • MagicWazard
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8 years 6 months ago #2 by MagicWazard
Replied by MagicWazard on topic [Submission] Airstrike Marker
Now THIS is cool! I'm vaguely disappointed that it's a puzzle item, instead of an on-command airstrike, but it's still damn impressive. Again, I worry about the "holder" being invisible, but maybe we can let that slide (or maybe you'll come up with something).

Warning: Spoiler!

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8 years 6 months ago #3 by davidraven
Replied by davidraven on topic [Submission] Airstrike Marker
Thanks :lol: II wish I could make it as a usable item too, but I don't how to code it so it doesn't work indoors. However I updated it (link in the first post) to give a visual cue, hope it's good :)

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  • MagicWazard
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8 years 6 months ago #4 by MagicWazard
Replied by MagicWazard on topic [Submission] Airstrike Marker

davidraven wrote: Thanks :lol: II wish I could make it as a usable item too, but I don't how to code it so it doesn't work indoors. However I updated it (link in the first post) to give a visual cue, hope it's good :)

It works. :) It's blunt, but for a quest/puzzle item, maybe that's not a bad thing.

Oh, and I do notice that it spawns standard rockets. However, the rockets are still facing horizontally, even though they're falling vertically. Maybe you might want to come up with a custom vertically-oriented falling rocket projectile item (I'm sure you can just rotate the "3" frame of the rocket 90 degrees and use that).

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8 years 6 months ago #5 by davidraven
Replied by davidraven on topic [Submission] Airstrike Marker
Edited the first post with the new download link: I've added some black "vertical" rockets for this :) (anyway, a modder can choose to spawn the standard rockets if he prefers so)

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  • MagicWazard
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8 years 6 months ago #6 by MagicWazard
Replied by MagicWazard on topic [Submission] Airstrike Marker
I'm definitely digging the new rockets! I think they work much better than just the default ones.

I have a couple suggestions on the "holder" item, if I may:

*Instead of re-using the pickup sprite, how about having a color-saturated "holograph" of the item where the player is supposed to drop the marker? Like, use one of these...


...give it, say, the "Add" blending option, then have it fade in and out like the existing one.

*Instead of having the text constantly display above the holder, how about making it so that if the player activates the holder without having the marker, a HUD message will appear instructing them to find the marker?

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  • davidraven
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8 years 6 months ago - 8 years 6 months ago #7 by davidraven
Replied by davidraven on topic [Submission] Airstrike Marker
Good :lol:

I've tried the green hologram and it works good :)

I'm trying to add the HUD message instead of the text sprite, but so far I've found no way to make it work :( (A_Print works only onto the caller's screen or for inventory items upon usage; would another map script be acceptable?)
Last edit: 8 years 6 months ago by davidraven.

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  • MagicWazard
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8 years 6 months ago #8 by MagicWazard
Replied by MagicWazard on topic [Submission] Airstrike Marker
You're welcome to add another map script if you feel it's necessary; after all, the airstrike relies on a map script already, so adding another script shouldn't be a point of contention. But, that's only if you feel that it's actually worthwhile to have the message come up. I made the suggestion without doing any research into how complicated it would actually be to implement it, and I don't consider it necessary. I think the hologram alone should probably provide sufficient visual cue for the player (especially if the mapper provides a mission objective message like your example map does).

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  • Blue Shadow
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8 years 5 months ago - 8 years 5 months ago #9 by Blue Shadow
Replied by Blue Shadow on topic [Submission] Airstrike Marker
I like this, and I think it's good to go once this is implemented:

MagicWazard wrote: *Instead of re-using the pickup sprite, how about having a color-saturated "holograph" of the item where the player is supposed to drop the marker?

Last edit: 8 years 5 months ago by Blue Shadow.

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8 years 2 months ago #10 by davidraven
Replied by davidraven on topic [Submission] Airstrike Marker
Sorry if it took so long, but I've updated the file in the first post :)

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