[Submission] Airstrike Marker
- davidraven
- Topic Author
- Wraith
- Posts: 23
Name: Airstrike Marker
Type: Puzzle item
Palette: PNG
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: n/a
Added States: No
ACS: Yes
Credits:
Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2
Description:
The airstrike marker is a small device used by UAC to direct TCM airstrikes.
Download Link:
https://www.dropbox.com/s/kw6e8xpl24h7gs3/AirStrikeMarker.zip?dl=0
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- MagicWazard
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- davidraven
- Topic Author
- Wraith
- Posts: 23
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- MagicWazard
- Moderator
- Posts: 808
It works. It's blunt, but for a quest/puzzle item, maybe that's not a bad thing.davidraven wrote: Thanks II wish I could make it as a usable item too, but I don't how to code it so it doesn't work indoors. However I updated it (link in the first post) to give a visual cue, hope it's good
Oh, and I do notice that it spawns standard rockets. However, the rockets are still facing horizontally, even though they're falling vertically. Maybe you might want to come up with a custom vertically-oriented falling rocket projectile item (I'm sure you can just rotate the "3" frame of the rocket 90 degrees and use that).
Nah, the N64 version was a totally different level set. Some maps have recognizable elements from the PC version, but the map set is otherwise completely different--almost more like an expansion pack than a port.davidraven wrote: In Quake 2 you get the Airstrike Marker in the Outlands level (don't know if that level was in the N64 version), but it's a very short "quest", you use it a few minutes later to call in an airstrike on a fuel pod.
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- davidraven
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- Wraith
- Posts: 23
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- MagicWazard
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I have a couple suggestions on the "holder" item, if I may:
*Instead of re-using the pickup sprite, how about having a color-saturated "holograph" of the item where the player is supposed to drop the marker? Like, use one of these...
...give it, say, the "Add" blending option, then have it fade in and out like the existing one.
*Instead of having the text constantly display above the holder, how about making it so that if the player activates the holder without having the marker, a HUD message will appear instructing them to find the marker?
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- davidraven
- Topic Author
- Wraith
- Posts: 23
I've tried the green hologram and it works good
I'm trying to add the HUD message instead of the text sprite, but so far I've found no way to make it work (A_Print works only onto the caller's screen or for inventory items upon usage; would another map script be acceptable?)
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- MagicWazard
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- Blue Shadow
- Administrator
- Posts: 1129
MagicWazard wrote: *Instead of re-using the pickup sprite, how about having a color-saturated "holograph" of the item where the player is supposed to drop the marker?
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- davidraven
- Topic Author
- Wraith
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