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[Submission] Airstrike Marker

  • Blue Shadow
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8 years 2 months ago #11 by Blue Shadow
Replied by Blue Shadow on topic [Submission] Airstrike Marker
  • The "holder" actor could do with being rendered full bright (for its Spawn state, I mean).
  • Please use constant names instead of mere values; A_PlaySound's second parameter is the sound channel , so use CHAN_AUTO or CHAN_BODY, for instance, instead of 0 or 4 (respectively).

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  • Dreadopp
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8 years 1 month ago #12 by Dreadopp
Replied by Dreadopp on topic [Submission] Airstrike Marker
This seems like a pretty interesting item. Just wondering if there was any update regarding the points Blue Shadow made above.

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  • davidraven
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  • Wraith
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7 years 7 months ago #13 by davidraven
Replied by davidraven on topic [Submission] Airstrike Marker
Ok, I made the edits suggested by Blue Shadow (again, sorry for the wait).
Updated download link in the first post :)

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  • Blue Shadow
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7 years 7 months ago - 7 years 7 months ago #14 by Blue Shadow
Replied by Blue Shadow on topic [Submission] Airstrike Marker
Approved.

Edit: Added .
Last edit: 7 years 7 months ago by Blue Shadow.

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