DP-28
- Br0leg
- Topic Author
- Wraith
- Posts: 15
http://imgur.com/IBVypIg
http://imgur.com/ceziLTP
http://imgur.com/buWhosi
INFO:
Name: DP28
Class: 4
Type: Hitscan
Palette: Custom
Summon: DP28
Ammo Type: Rifle Ammo
Altfire: No
Powered Mode: No
Added States: No
CREDITS:
Submitted: Br0leg
Decorate: M60 Edit
Sounds: VALVE
Sprites: Doom and Monolith Productions. (Hands) and Lobotomy (Firing flash)
Sprite Edit: Sprite made by using DP28 model in Garry's Mod. The hands are hands of Caleb from Blood. (or DOOM guy)
Idea Base: Real life World War II inspiration
ACS: No
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- MagicWazard
- Moderator
- Posts: 808
Anyways, onto function:
*I like that you preemptively made both hand styles. However, you should bundle both together into one .ZIP, just like with the Mosin-Nagant.
*The shots are awfully powerful. I realize it's a heavy machinegun, but killing an Imp in 2 shots is a bit excessive. Even a Cyberdemon only takes a little over 100 shots to kill. Also, there's no recoil; it's got sniper-like accuracy even on full auto. There should be some recoil to the shots, especially since it's a heavy machinegun being carried as an infantry weapon. Combined with the rather high power, I can kill a Cyberdemon with it--from a great distance--without breaking a sweat. You definitely need to do a little work on the power and accuracy.
*The pickup sprite for the gun has lots of empty space around it; therefore, it doesn't appear in the weapon list in the alternate HUD correctly. The empty space should be trimmed away. The ammo item, like the Mosin, also has the same problem. (The ammo item sprite is also much too cartoony. Maybe you can borrow one of BloodyAcid's edits from this thread .)
*In DECORATE, don't use the sprite name "NULL" for an "empty" sprite. Use the name "TNT1" instead. This is a special "empty" sprite included with ZDoom specifically for this purpose. Using "NULL" won't necessarily break anything, but it will cause some people to give you some dirty looks.
*Clever job on coding the flashes so they appear behind the gun. I'm not sure I've seen that done before.
*The firing sound consumes the bulk of the submission's size, at approx. 279KB. Audio should be converted to a compressed format like OGG in submissions for space-saving. You can do that with Audacity.
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- Br0leg
- Topic Author
- Wraith
- Posts: 15
- I will look further into balancing the gun's stats, like damage and recoil.
- Thanks again for your help c:
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- Br0leg
- Topic Author
- Wraith
- Posts: 15
- I got rid of empty space for both the pickup sprite and ammo sprite. They now both appear properly in custom hud.
- I re-balanced the gun, decreasing the damage significantly and decreasing accuracy, simulating recoil.
- I converted sounds to OGG, now both wads fit in 1 zip file.
- I wanted to once again thank you for support, patience and suggestions.
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- MagicWazard
- Moderator
- Posts: 808
Oh, yeah, that's because you're using attachments. Yes, there is a limit on how large a single attachment can be. I'd suggest that instead of using attachments, you look into a file-sharing service like DropBox. It's free, and when you post something on DropBox, you can get a link directly to that item you can share with other people (such as on submission threads like this). Also, another nice thing is that if you update your original item, and replace the version on DropBox, the original link remains intact, and automatically points to your updated file--you don't have to go back and remove and re-add your attachments.Br0leg wrote: -Oh, I see, the reason I couldn't place both wads into 1 zip file is because of the size. I will convert the sounds to OGG to decrease the file size.
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- BadMojo
- Wicked
- Posts: 224
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- Dreadopp
- Administrator
- Posts: 183
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- Br0leg
- Topic Author
- Wraith
- Posts: 15
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- Gothic
- Moderator
- Posts: 1259
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- Gothic
- Moderator
- Posts: 1259
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