Devil Worms Pack
10 years 1 month ago #11
by primeval
Replied by primeval on topic Worm Pack
That preview pic is frightening. These critters are pretty cool. The BabyWorm from the TAILS version is a bit oversized, it seems.
Also, dat burrowing action. Love it.
Also, dat burrowing action. Love it.
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- doomedarchviledemon
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10 years 1 month ago #12
by doomedarchviledemon
Replied by doomedarchviledemon on topic Worm Pack
Small updated:
Included the A_ChangeFlag to the Adult Worm and works fine now. Sorry, I didn't even know you could change a flag like that. Still learning and all. I have also included the A_SetSpeed into the code but commented it out for now. I guess it is better to keep it in now and leave it as is until Zdoom gets another release, if it ever does. That way if it does come out and I forget to update the worm the code will already be there ready to simply un-comment.
My next thing on the list is to go ahead with the recolors for the baby worm and adult worm. After that maybe I'll have some idea of what to make the elder worm look like, but if not I'll get around to it eventually. Also, I am rethinking about including the tails to the worms. I'll give it one more shot once the recolors are done.
Included the A_ChangeFlag to the Adult Worm and works fine now. Sorry, I didn't even know you could change a flag like that. Still learning and all. I have also included the A_SetSpeed into the code but commented it out for now. I guess it is better to keep it in now and leave it as is until Zdoom gets another release, if it ever does. That way if it does come out and I forget to update the worm the code will already be there ready to simply un-comment.
My next thing on the list is to go ahead with the recolors for the baby worm and adult worm. After that maybe I'll have some idea of what to make the elder worm look like, but if not I'll get around to it eventually. Also, I am rethinking about including the tails to the worms. I'll give it one more shot once the recolors are done.
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- Salahmander
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10 years 1 month ago #13
by Salahmander
Replied by Salahmander on topic Worm Pack
The worms are one interesting monster indeed, tried both versions, the ones with the tails actually seem pretty interesting, kinda reminds me of some of Space Harrier's enemies/bosses. I actually think they work, though the teen worm's tails at the end doesn't look as if it's linked to the rest, but otherwise, fantastic.
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- doomedarchviledemon
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10 years 4 weeks ago #14
by doomedarchviledemon
Replied by doomedarchviledemon on topic Worm Pack
The worms have been Recolored! I have recolored the Baby Worm and the Adult Worm to a lighter and darker tone of the original. I think these recolors turned out quite well and show more of a visual aging.
Also, Infirnex, I did try a green color scheme for the baby worm but I really didn't like how it came out. It seems too nukey or bio to me and didn't fit very well imo. Especially after adjusting the Adult Worm's color scheme to make it a more dark brown color. My attempt for a green color scheme is shown below as well just to show everyone how it looks.
Please let me know what you think about these recolors and if they need any improvements.
Also I am going to try to implement the tails again. I'll need to make some more sprites for the segments first and then implement them again. I hope that they turn out better than before so we'll see what happens.
The implemented Recolors:
The green Recolor:
Also, Infirnex, I did try a green color scheme for the baby worm but I really didn't like how it came out. It seems too nukey or bio to me and didn't fit very well imo. Especially after adjusting the Adult Worm's color scheme to make it a more dark brown color. My attempt for a green color scheme is shown below as well just to show everyone how it looks.
Please let me know what you think about these recolors and if they need any improvements.
Also I am going to try to implement the tails again. I'll need to make some more sprites for the segments first and then implement them again. I hope that they turn out better than before so we'll see what happens.
The implemented Recolors:
The green Recolor:
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- MagicWazard
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10 years 3 weeks ago #15
by MagicWazard
Replied by MagicWazard on topic Worm Pack
I don't think the green looks too bad myself, but with the other recolors you have, it's not really necessary--I think the shades you have are plenty sufficient.
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- doomedarchviledemon
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9 years 8 months ago #16
by doomedarchviledemon
Replied by doomedarchviledemon on topic Worm Pack
I have tried to add the tails back. Currently I am still testing this out and will still need to do some Recolors to match each worm separately. But with that said, I have completed the sprite edits for the tails themselves to get them looking how I wanted. They have a little curve going down towards the end of each segment which gives it more of a "Becoming more slender as it travels" look... though maybe I should make them a little longer on the side views? I am not sure.
I have uploaded the new file in the first post. The tail is only attached to the Adult Worm, so please summon the Adult Worm to see the tail in its current state. If anyone has any feedback on this please let me know. I would also like to ask if it is possible to get these tail segments to continually spawn near seamlessly while it is moving and attacking. I tried my best currently but am still having issues, as you can see in the game.
I have uploaded the new file in the first post. The tail is only attached to the Adult Worm, so please summon the Adult Worm to see the tail in its current state. If anyone has any feedback on this please let me know. I would also like to ask if it is possible to get these tail segments to continually spawn near seamlessly while it is moving and attacking. I tried my best currently but am still having issues, as you can see in the game.
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- doomedarchviledemon
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9 years 8 months ago #17
by doomedarchviledemon
Replied by doomedarchviledemon on topic Worm Pack
Another update!
All three of the worms now have tails and can be downloaded in the first post, second option. I made the middle segments slightly longer as well to give it more length. Please let me know what you all think of how the tails look currently.
I know that there are still some parts where the tails 'break' up and will try to look more on how to fix this. Any help would be appreciated. I will also try to organize the coding and stuff a little better and try to put some of it in their own folders in the file. Or, Directories, as they are called in Slade3. That should make things a lot cleaner and nicer looking.
Any feedback is welcome as always.
All three of the worms now have tails and can be downloaded in the first post, second option. I made the middle segments slightly longer as well to give it more length. Please let me know what you all think of how the tails look currently.
I know that there are still some parts where the tails 'break' up and will try to look more on how to fix this. Any help would be appreciated. I will also try to organize the coding and stuff a little better and try to put some of it in their own folders in the file. Or, Directories, as they are called in Slade3. That should make things a lot cleaner and nicer looking.
Any feedback is welcome as always.
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- doomedarchviledemon
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9 years 8 months ago #18
by doomedarchviledemon
Replied by doomedarchviledemon on topic Worm Pack
Elder Worm Update!!!
I know, I keep doing re-posts, but when announcing updates I think it is better to do so.
Anyway, after much thought on how to make the Elder Worm look different from the rest I decided to simply give it slightly larger front horns and add a few spikes along the back and placing one in the middle of its... well, face I guess. I gave it a very dark red-ish hue as I couldn't think of any other color to go off.
So, with that said,I have finally implemented the Elder Worm into the pack. Complete with a new attack and an altered version of the Adult Worm's Burrowing attack. I may put in one more attack for the Elder Worm but not sure yet. Currently the Elder Worm uses the same sounds as the Adult Worm and will be replaced later. The Adult Worm also has tail sprites but I have not made it to show up yet. They will be added once I get everything else in the file more organized.
I hope you all like the Elder and, as always, would love feedback.
I know, I keep doing re-posts, but when announcing updates I think it is better to do so.
Anyway, after much thought on how to make the Elder Worm look different from the rest I decided to simply give it slightly larger front horns and add a few spikes along the back and placing one in the middle of its... well, face I guess. I gave it a very dark red-ish hue as I couldn't think of any other color to go off.
So, with that said,I have finally implemented the Elder Worm into the pack. Complete with a new attack and an altered version of the Adult Worm's Burrowing attack. I may put in one more attack for the Elder Worm but not sure yet. Currently the Elder Worm uses the same sounds as the Adult Worm and will be replaced later. The Adult Worm also has tail sprites but I have not made it to show up yet. They will be added once I get everything else in the file more organized.
I hope you all like the Elder and, as always, would love feedback.
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- MagicWazard
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9 years 8 months ago #19
by MagicWazard
Also regarding the Elder, I think it's projectile sprite is a little too small; the first time it hit me, I thought it was a glitch, since I couldn't see it. I think it could use a bigger sprite. Also, I think it spends a bit too much time burrowing--it's probably underground more often than above it. For a creature as tough as a Baron, this makes fights take a while.
I've also had a couple of the worms go unshootable from time to time during their normal movement states. I haven't narrowed down the exact trigger, but it looks like the flags used for burrowing don't get reset 100% of the time after it's done. I'll see if I notice anything in the logic that might cause this, and if I do I'll let you know (provided you don't find it first).
Replied by MagicWazard on topic Worm Pack
You mean the Elder one, right? The Adult's tail shows up fine, but the Elder's doesn't, and generates a warning in the console regarding its tail actor (line 611 of DECORATE).doomedarchviledemon wrote: The Adult Worm also has tail sprites but I have not made it to show up yet.
Also regarding the Elder, I think it's projectile sprite is a little too small; the first time it hit me, I thought it was a glitch, since I couldn't see it. I think it could use a bigger sprite. Also, I think it spends a bit too much time burrowing--it's probably underground more often than above it. For a creature as tough as a Baron, this makes fights take a while.
I've also had a couple of the worms go unshootable from time to time during their normal movement states. I haven't narrowed down the exact trigger, but it looks like the flags used for burrowing don't get reset 100% of the time after it's done. I'll see if I notice anything in the logic that might cause this, and if I do I'll let you know (provided you don't find it first).
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- doomedarchviledemon
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9 years 5 months ago #20
by doomedarchviledemon
Replied by doomedarchviledemon on topic Worm Pack
A small update that really... doesn't add too awfully much but still a little something until the next one at least.
The tails for the Elder Worm now show up! I also gave the Elder Worm four new actions to help keep it above ground a little more. These actions are pretty much the exact same thing but gives a little more challenge and unpredictability to the worm.
Two of these actions are making a small leap either to the right or to the left. These leaps are not large but big enough to avoid most shots if the player shoots when it moves. The other two actions are the same thing, but with a surprise attack in the middle. When in the middle of the side leap it will face the player and lunge forward. This pretty much forces the player to keep a close eye on the enemy and raises the threat level a bit.
Another thing that I think is worth mentioning is that I finally figured out how to do that multi folder in a PK3 thing. Oh my gosh it is amazing! Everything is so much more organized now and I can easily get to different things without having to scroll through one large code file and try to find that one thing that's part of this one actor among a ton of others. Each worm is separate, along with their tails, guts, and projectiles. Oh I am so happy. 8D
Other than that, I still have a few things I need to implement. Below is my current To Do List.
-Make the Elder Worm's tail segments solid and hurt the player on contact for a very low damage rate. (My reasoning is because the Elder's Tail is covered in spikes)
-Edit some of the sounds for the worms (Mainly to give the Elder Worm it's own deeper sounds but might change some of the others)
-Figure out how to get the tail segments to spawn during the initial "Jumping" actions. If you play with any of the worms you will notice where these gaps are. I still do not know how to make the segments spawn during these gaps and I am seriously frustrated with them.
-Edit the tails to where when they shrink they stay more connected the smaller they get. In other words, close the gaps when the tails shrink in size.
MagicWizard: The projectile for the Elder Worm should be a little larger now... I think. I can't remember if I changed that or not it's been so long. If it is still too small please let me know. Also, I have not seen this unshootable issue you seem to be running into myself. Since your last post have you encountered this issue again?
Any feedback is appreciated as usual!
The tails for the Elder Worm now show up! I also gave the Elder Worm four new actions to help keep it above ground a little more. These actions are pretty much the exact same thing but gives a little more challenge and unpredictability to the worm.
Two of these actions are making a small leap either to the right or to the left. These leaps are not large but big enough to avoid most shots if the player shoots when it moves. The other two actions are the same thing, but with a surprise attack in the middle. When in the middle of the side leap it will face the player and lunge forward. This pretty much forces the player to keep a close eye on the enemy and raises the threat level a bit.
Another thing that I think is worth mentioning is that I finally figured out how to do that multi folder in a PK3 thing. Oh my gosh it is amazing! Everything is so much more organized now and I can easily get to different things without having to scroll through one large code file and try to find that one thing that's part of this one actor among a ton of others. Each worm is separate, along with their tails, guts, and projectiles. Oh I am so happy. 8D
Other than that, I still have a few things I need to implement. Below is my current To Do List.
-Make the Elder Worm's tail segments solid and hurt the player on contact for a very low damage rate. (My reasoning is because the Elder's Tail is covered in spikes)
-Edit some of the sounds for the worms (Mainly to give the Elder Worm it's own deeper sounds but might change some of the others)
-Figure out how to get the tail segments to spawn during the initial "Jumping" actions. If you play with any of the worms you will notice where these gaps are. I still do not know how to make the segments spawn during these gaps and I am seriously frustrated with them.
-Edit the tails to where when they shrink they stay more connected the smaller they get. In other words, close the gaps when the tails shrink in size.
MagicWizard: The projectile for the Elder Worm should be a little larger now... I think. I can't remember if I changed that or not it's been so long. If it is still too small please let me know. Also, I have not seen this unshootable issue you seem to be running into myself. Since your last post have you encountered this issue again?
Any feedback is appreciated as usual!
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