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[UPDATE] Shrink Sphere

  • Blue Shadow
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8 years 4 months ago #11 by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] Shrink Sphere
Okay, unless there are other suggestions, I consider this ready.

Note that a very recent development build of either ZDoom or GZDoom is required.

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  • MagicWazard
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8 years 4 months ago #12 by MagicWazard
Replied by MagicWazard on topic [UPDATE] Shrink Sphere

Blue Shadow wrote: Note that a very recent development build of either ZDoom or GZDoom is required.

Is this why "Script error, "ShrinkSphere.zip:shrinksphere.wad:DECORATE" line 34: Bad syntax." appears when running on the most recent official GZDoom build? I assume "PowerMorph.MorphStyle (MRF_TRANSFERTRANSLATION)" is the culprit?

But anyways, with a development build, it seems to work perfectly. Not only does the translation carry over to the morph, but after resurrecting using the console, the "timer" on the morph continues to count down correctly, so the player will eventually unmorph.

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8 years 4 months ago #13 by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] Shrink Sphere

MagicWazard wrote: Is this why "Script error, "ShrinkSphere.zip:shrinksphere.wad:DECORATE" line 34: Bad syntax." appears when running on the most recent official GZDoom build? I assume "PowerMorph.MorphStyle (MRF_TRANSFERTRANSLATION)" is the culprit?

Yes, the transfer translation feature got added and the resurrect bug was fixed a few days ago.

[...] after resurrecting using the console, the "timer" on the morph continues to count down correctly, so the player will eventually unmorph.

Unmorphing happens the moment you resurrect, without delays.

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8 years 4 months ago #14 by MagicWazard
Replied by MagicWazard on topic [UPDATE] Shrink Sphere
Cool. Well, I've gone ahead and uploaded the update. Thank you for this!

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