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[UPDATE] 40mm Grenade Launcher

  • BadMojo
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8 years 1 month ago #11 by BadMojo
Replied by BadMojo on topic [UPDATE] 40mm Grenade Launcher

The auto-switch problem is till there.


Ah, forgot the refire... should be fixed now.

The first two parameters are for the damage and the radius. The third parameter is the culprit. See A_Explode .


Yea I realized that. I dont see why those parameters are needed anyway seen as the normal fire mode doesn't have them, so Ive just left them commented out for now, if the original author wants them back in.

Something else I noticed today concerning the original code of the weapon: the altfire mode consumes two points of ammo per shot, which makes no sense considering you're still firing one grenade.


Yup, agreed, it now fires 1 grenade for alt fire.

Also, I thought Ozy PNGOUT'd these sprites? well, anyway Ive managed to bring the size down even more:
59.45kb > 35.30kb

I could probably bring those OGG's down in size aswell, let me know if you want me to do this.. But for now, hopefully this addresses the issues at hand :)

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  • Blue Shadow
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8 years 1 month ago #12 by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] 40mm Grenade Launcher

BadMojo wrote: I could probably bring those OGG's down in size aswell, let me know if you want me to do this.

If doesn't compromise the sound quality, why not.

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8 years 1 month ago #13 by BadMojo
Replied by BadMojo on topic [UPDATE] 40mm Grenade Launcher
Alright, Ive brought the sounds down from 120kb > 91kb
Let me know if you hear a noticeable loss in quality, I still have the originals if need be.

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8 years 1 month ago #14 by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] 40mm Grenade Launcher
All good. Added .

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