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[SUBMISSION] EMS Rifle

  • BadMojo
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8 years 1 month ago - 7 years 8 months ago #1 by BadMojo
[SUBMISSION] EMS Rifle was created by BadMojo
Information:
Name: EMS Rifle
Class: 3
Type: Hitscan
Summon: EMSRifle
Ammo Type: Slugs (Custom Ammo)


Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: BadMojo, Doom64 (Ammo Sprites)
Sprite Edit: BadMojo
ZScript: Ed the Bat, BlueShadow, BadMojo


Description:
Slow fire rate, powerful damage, shoots through enemies, 6 shot mag with "duke3d" style reload, custom ammo.

Sprite:


Download Link:

https://www.dropbox.com/s/8r7p6vu5epx8ygz/RIFLEv4.ZIP?dl=0
Last edit: 7 years 8 months ago by BadMojo.

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  • NourPrince
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8 years 1 month ago - 8 years 1 month ago #2 by NourPrince
Replied by NourPrince on topic [SUBMISSION] EMS Rifle
The weapon is pretty good, and that 6 mag reload is great. Problem, however, is that the reload is a bit off and there isn't any reload button or even alt fire to reload without wasting 6 mags.

I'd say, this is pretty good!

btw, can I get full rights on your Plasma Repeater for my weapon pack? :D
Last edit: 8 years 1 month ago by NourPrince. Reason: Accidentally said

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  • BadMojo
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8 years 1 month ago #3 by BadMojo
Replied by BadMojo on topic [SUBMISSION] EMS Rifle
Done! reloading will now work with the reload key.

As for the plasma repeater, sure, do as you like, just credit me where due :)

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  • NourPrince
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8 years 1 month ago #4 by NourPrince
Replied by NourPrince on topic [SUBMISSION] EMS Rifle
Thank you very much, the reload is much better and extra thanks for the rights. :D

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  • Dreadopp
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8 years 1 month ago #5 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] EMS Rifle
I was initially thinking 5-6 shots for a revenant was just a tad high for a weapon with a fire sound that awesome, but it seems to balance itself out with the fact that the projectile goes through monsters.

A minor thing I noticed was that the info and credits were inside the same lump rather than being separated.

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  • BadMojo
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8 years 1 month ago #6 by BadMojo
Replied by BadMojo on topic [SUBMISSION] EMS Rifle
Soo.... I nailed the balancing first try here?.... better wait for MagicWazards opinion on this, there has to be something wrong with it :P

as for the minor thing... Ive updated the link now.

Thanks for the feedback :)

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  • MagicWazard
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8 years 1 month ago #7 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] EMS Rifle
Ha ha, actually, I was thinking the damage was a touch high considering the amount of ammo you get, as well as the fact that it shoots through enemies, which compounds its efficiency. That's an easy value for users to tweak, though, and not something I'd consider "wrong". (For the record, I think the Skulltag Railgun is MUCH too powerful as well, and I don't use it without rebalancing.) I also think the firing sound seems a bit compressed; can you save it out with a higher bitrate for comparison against? (Or is the quality limited by the samples you used?)

The rail also seems to spawn a few units higher than a standard rail or hitscan attack. I think there's a slight error in the math used in the ACS.

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  • BadMojo
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8 years 1 month ago - 8 years 1 month ago #8 by BadMojo
Replied by BadMojo on topic [SUBMISSION] EMS Rifle
I was thinking of reducing the amount of ammo given, I don't know why I haven't fixed that yet..

As for the sound, its sampled in 96.0 kHz, 32 bit, then resampled down to whatever OGG can support (which as it stands atm, its still 96khz), as well as a reduction in quality to preserve file size (not really noticable quality difference).. Its not much different compared to the original sample I made,... [strike]But I know what you mean.. I added alot of compression to give it that oomph, but as a result it takes away some of the mids and highs, Ill do some more mastering on it and see if I can clear it up some more.[/strike] scrap what I said there, It needs more low end.. yea, the original sound is exactly the same.. Im playing with some eq and filters now to get it sounding better.

As far as the ACS goes and the math involved... *brain explodes*... yea... But by all means point me in the right direction if you know of a fix for that. :)
Last edit: 8 years 1 month ago by BadMojo.

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  • MagicWazard
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8 years 1 month ago #9 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] EMS Rifle

BadMojo wrote: As far as the ACS goes and the math involved... *brain explodes*... yea... But by all means point me in the right direction if you know of a fix for that. :)


I've looked at the ACS, but I'm not 100% sure yet why the Z-height of the puff is being calculated as it is. If I come up with one before, say, Blue Shadow (not likely), then I'll let you know.

Also, it looks like the last 2 frames of the rifle's puff are using the default puff sprites rather than the included sprites.

Oh, and one more thing: "EMS" could probably stand for "Electromagnetic Slug". It's technobabble, but it works, in my opinion; what do you think?

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  • BadMojo
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8 years 1 month ago - 8 years 1 month ago #10 by BadMojo
Replied by BadMojo on topic [SUBMISSION] EMS Rifle
Fantastic MW, I like that name, I knew it would stand for something good :)

I hadn't noticed that puff sprite using the default one yet, thanks for letting me know, Ill bring out an update when I get home.

As for the ACS, Ill have a deeper look into it aswell and try and get a better understanding of it, but I cant guarantee Ill be able to make it better with my knowledge in maths :P

Edit: Ok well version 2 is up, I have done a few things to the sound, let me know what you think.
As for the puff sprite, It now uses the sprites Ive supplied. And Ive also adjusted the amount of ammo on pickup aswell as max ammo with and without backpack... That been said, Im not afraid to go lower if it needs to.
Last edit: 8 years 1 month ago by BadMojo.

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