[SUBMISSION] EMS Rifle
- MagicWazard
- Moderator
- Posts: 808
Perhaps related to the offset issue, I noticed that if you have an elevated floor between you and the monster, this will cause a mis-calculation in the auto-aim, and you'll sometimes shoot over a monster, even if the elevated floor is only about waist-high. (Take the light fixtures in the penultimate room of Doom II Map 01 for example.) I'm thinking if the offset issue is fixed, this may be too. (Sorry, I haven't bashed my head against the ACS yet to find out how.)
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
as for the offset issue, you have at least narrowed it down to where it faults.. its a start at least.. no rush on any of this though, Im not getting my hopes up on this method of the rail attack either, I think Id like to get BlueShadows opinion on it as well, as he is more knowledgeable in the technical side of things, considering the discussion a few weeks back on the subject of autoaiming with the rail attack (I promise I wont get defensive about it this time ).
Although thinking about it now, I could do a "quick fix" by removing the damage dealt from the rail attack, and only use that purely for the effect, and simply use a normal hitscan attack for the dealing damage... at least then it wont miss the monster altogether... but only problem is that it wont fire through the enemy.... I dont know, Im up for anything at this stage.
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- Blue Shadow
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
You want my opinion about the auto-aim thing? I get the hack vibe from it. So I suggest removing it altogether.
Yea I figured as much, but I totally agree with you. As much as it works, I dont really understand it very well, and I would rather submit something that I understand than something that could potentially break something and not be able to fix it, if that makes sense.
I might dislike rail-based weapons for the lack of auto-aim, but I'm not going to automatically "no" a submission based on that dislike.
Again, I agree with the lack of auto aim being undesirable, as I myself play without mouselook, so this weapon would be pretty much useless to me if it wasnt compatible with "vanilla doom style" gameplay, so with that been said, I will remove this hack on next update and think of something I can get a better grasp on.. Maybe one day in the future when I know exactly whats going on will I play with that hack for another submission, but for now, Ill think of something else.
Thanks for the input, I appreciate it
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- Blue Shadow
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- BadMojo
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- Wicked
- Posts: 224
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- Blue Shadow
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
Changes:
-replaced acs autoaim with the zscript alternative
-compressed ogg's some more
-pngout'd... just in case
-updated credits
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- MagicWazard
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- Posts: 808
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- Blue Shadow
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