[Submission] Desert Eagle
- XLightningStormL
- Topic Author
- Dark Imp
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- Posts: 11
8 years 1 month ago - 8 years 1 month ago #1
by XLightningStormL
[Submission] Desert Eagle was created by XLightningStormL
Information:
Name: Desert Eagle
Class: Level 1
Type: Hitscan
Palette: Doom
Summon: DesertEagle
Ammotype: Clip
AltFire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No
Credits:
Submitted: XLightningStormL
Decorate: XLightningStormL
Sprites: ID Software, JoeyTD
Sprite Edits: XLightningStormL
Sounds: Generic Sound from somewhere, (taken from DooMRL Arsenal)
Idea Base: Lack of a faithful Desert Eagle for Doom
Description:
Commonly Seen in various 20th Century films, and Early 21st Century Films, the Desert Eagle is a pop culture icon, but impractical. Well until now that is. The Desert Eagle Deals massive damage, enough to kill a commando in one shot.
Sprite:
Download Link:
http://www.m*diafire.com/file/9094b6rt3k43k17/DesertEagle.zip
Name: Desert Eagle
Class: Level 1
Type: Hitscan
Palette: Doom
Summon: DesertEagle
Ammotype: Clip
AltFire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No
Credits:
Submitted: XLightningStormL
Decorate: XLightningStormL
Sprites: ID Software, JoeyTD
Sprite Edits: XLightningStormL
Sounds: Generic Sound from somewhere, (taken from DooMRL Arsenal)
Idea Base: Lack of a faithful Desert Eagle for Doom
Description:
Commonly Seen in various 20th Century films, and Early 21st Century Films, the Desert Eagle is a pop culture icon, but impractical. Well until now that is. The Desert Eagle Deals massive damage, enough to kill a commando in one shot.
Sprite:
Download Link:
http://www.m*diafire.com/file/9094b6rt3k43k17/DesertEagle.zip
Last edit: 8 years 1 month ago by MagicWazard. Reason: Changed thread icon to "Submission".
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- MagicWazard
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8 years 1 month ago - 8 years 1 month ago #2
by MagicWazard
Replied by MagicWazard on topic [Submission] Desert Eagle
Alright, I took this for a test drive; and, here's my feedback:
*The art style doesn't really work for this site's purposes. It's got a kind of pen-and-ink look to it that doesn't mesh with the standard Doom aesthetic. Although we do have some items that don't fall strictly within the exact same look as Doom, most of what we have is designed to fit at least reasonably well with existing Doom assets. Mind you, the art style isn't bad; it just doesn't really fit with the other weapons. It seems like it belongs in a cartoony, Action Doom-style mod.
*That said, the perspective on the receiver isn't quite right, even for a pen-and-ink depiction. The contour on the top of the receiver should narrow towards the front/top of the sprite due to the perspective. (If you're not sure what I mean, I can probably whip up an example.) I do like that you sprited out the recoil and hammer movement, though; that is a nice touch.
*The power level is MUCH too high. I realize the DE is strong for a handgun, but it's not THAT strong; 40 - 120 is totally unrealistic for a hitscan pistol. We're talking about a weapon that should, relative to other weapons, only do maybe 8 - 24 points a shot.
*The A_Refire doesn't do anything, since it has a duration of 0 tics. You have a note to remove it "for semi-auto", but that won't have any effect. You should instead have a non-zero value for the duration, if you want the "hold" rate-of-fire to be faster than "single taps".
*The art style doesn't really work for this site's purposes. It's got a kind of pen-and-ink look to it that doesn't mesh with the standard Doom aesthetic. Although we do have some items that don't fall strictly within the exact same look as Doom, most of what we have is designed to fit at least reasonably well with existing Doom assets. Mind you, the art style isn't bad; it just doesn't really fit with the other weapons. It seems like it belongs in a cartoony, Action Doom-style mod.
*That said, the perspective on the receiver isn't quite right, even for a pen-and-ink depiction. The contour on the top of the receiver should narrow towards the front/top of the sprite due to the perspective. (If you're not sure what I mean, I can probably whip up an example.) I do like that you sprited out the recoil and hammer movement, though; that is a nice touch.
*The power level is MUCH too high. I realize the DE is strong for a handgun, but it's not THAT strong; 40 - 120 is totally unrealistic for a hitscan pistol. We're talking about a weapon that should, relative to other weapons, only do maybe 8 - 24 points a shot.
*The A_Refire doesn't do anything, since it has a duration of 0 tics. You have a note to remove it "for semi-auto", but that won't have any effect. You should instead have a non-zero value for the duration, if you want the "hold" rate-of-fire to be faster than "single taps".
Last edit: 8 years 1 month ago by MagicWazard. Reason: Typo
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- BadMojo
- Wicked
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8 years 1 month ago #3
by BadMojo
Replied by BadMojo on topic [Submission] Desert Eagle
Attachments:
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- MagicWazard
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8 years 1 month ago #4
by MagicWazard
Replied by MagicWazard on topic [Submission] Desert Eagle
That's much closer, in my opinion, though it'll need to be properly downsampled; and, the lack of shadow on the hand (on both versions) would also need to be addressed. The foresight would also need to be added back in, but that shouldn't be hard.
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- Blue Shadow
- Administrator
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7 years 9 months ago #5
by Blue Shadow
Replied by Blue Shadow on topic [Submission] Desert Eagle
Closing due to lack of feedback from the author.
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