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[SUBMISSION] Bullet Cluster

  • Ultimate Freedoomer
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7 years 10 months ago #1 by Ultimate Freedoomer
[SUBMISSION] Bullet Cluster was created by Ultimate Freedoomer
Basics:
Name: Bullet Cluster
Type: CustomInventory, Ammo
Palette: DOOM
Summon: BulletCluster
Use Type: Instant
Duration: Instant
Added States: No
ACS: No
GLDEFs: No

Credits:
Submitted: Ultimate Freedoomer
Decorate: Ultimate Freedoomer
Sprite: Brutal Doom clip pickup sprite
Sprite Edit: Ultimate Freedoomer
LANGUAGE lump: Ultimate Freedoomer
SNDINFO lump: Ultimate Freedoomer
Sound: Complex doom v27 clip pickup sound
Idea base: Easy way of managing small bullet pickups in cases where the mod uses more than 1 "bullet"-type ammunition

Description:
Gives 1 small pickup's worth of each bullet-type ammo. Note to modders: unless the modder adds the relevant bullet ammo types for their mod, this pickup does nothing. For instance, if your mod's pistol, SMG, rifle, & LMG all use separate ammo from each other, you'll have to add them to this item's pickup state
Preview (before anyone asks, the pickup sprite is a placeholder):

Download:

File Attachment:

File Name: bulletcluster.zip
File Size:4 KB

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  • Blue Shadow
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7 years 10 months ago #2 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Bullet Cluster
I can't see how useful this is. It's being advertised as having a specific purpose, but it's just a bare-bone CustomInventory template. If the real idea behind it is to give the modder a starting point to implement an item which adds multiple items to the player's inventory on pickup, then I suppose it's not a bad thing, but the question is: how hard is it for your average modder to create a CustomInventory that can do that? The answer is: not hard at all, and it's definitely not worth creating a submission for.

This gets a 'no' from me.

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  • DBJ87
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7 years 10 months ago #3 by DBJ87
Replied by DBJ87 on topic [SUBMISSION] Bullet Cluster
The idea seems pretty similar to the Combat Pack, which has ammo for everything (Dooms Default Weapons) & a standard backpack, with a side note from the author explaining how to add ammo for weapons not using clips, shells, plasma or rockets.

But like Blue Shadow's said, it's basically a template & after new modders get the hang of making custom inventory, it's really not got much use.

Plus the sprite is also a clip often associated to specific gun (even though how a Pistol & a Chaingun can share ammo is beyond me lol), if you look at things like the Ammo-belt on here it's got more of a "justifiable" reason to give more than 1 ammo type to different weapons.

This would better used as custom ammo clip for a machinegun or pistol rather than give ammo to all bullet sprayers.

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  • MagicWazard
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7 years 10 months ago #4 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Bullet Cluster
It's similar also to the Ammo Belt.

The submission post says the sprite "is a placeholder"; so, what would the "final" sprite look like?

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  • Ultimate Freedoomer
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7 years 10 months ago #5 by Ultimate Freedoomer
Replied by Ultimate Freedoomer on topic [SUBMISSION] Bullet Cluster
I'm trying to look for a good image for the final sprite. Also, this is supposed to be part of a series of "multi-type" pickup equivalents for each individual ammo type pickup. The others are the shell cluster (shell), the bomb cluster (general explosives, including rockets, mines, & launcher grenades), & the battery assortment (cell) It originated as something I made for my Brutal Doom meta-mod (hence the mag pickup), & I realized something like this would be useful for modders who wanna keep ammo category pickups consolidated in the event that the mod replaces a default ammo type with multiple ammo in that category (providing a way of having separate reserves in 1 pickup & avoiding the hassle of spawn randomizers).

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  • Blue Shadow
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7 years 9 months ago - 7 years 9 months ago #6 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Bullet Cluster

Ultimate Freedoomer wrote: I realized something like this would be useful for modders who wanna keep ammo category pickups consolidated in the event that the mod replaces a default ammo type with multiple ammo in that category (providing a way of having separate reserves in 1 pickup & avoiding the hassle of spawn randomizers).

People who create gameplay mods (weapon mods specifically) are usually capable of implementing such a feature if they wanted. I'd be effortless. Pure mappers, who might not even touched DECORATE, won't need it because they have full control over their own maps.

If this submission was a time-saver, I wouldn't have any issue with it. But in reality, it is not.

Closing...
Last edit: 7 years 9 months ago by Blue Shadow.

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