[SUBMISSION] Flak Cannon
- DavidN
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- Wraith
- Posts: 17
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- Blue Shadow
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Now, there is one problem I found while preparing things for upload: most, if not all, of the sprites have extra empty space, a space which needs to be gotten rid of, since it needlessly consumes resources (RAM, video RAM and what not).
Here is what would have been the final version. Use it instead of the one on the opening post as the basis for the needed modifications.
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- BadMojo
- Wicked
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https://www.dropbox.com/s/7ehfkz83v0gzlqw/FlakCannon.zip?dl=0
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- Blue Shadow
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- BadMojo
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- DavidN
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- Wraith
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- BadMojo
- Wicked
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DavidN wrote: Ah, you're right, I started the sprites at fullscreen size due to not understanding how the offset system worked at the time. I can revise them in a few days, though if anybody else wants to jump in before then, I can always pay you back in hugs and/or kisses.
Alright, why not.. Ill just pass on the hug's nd kisses if you dont mind: https://www.dropbox.com/s/7ehfkz83v0gzlqw/FlakCannon.zip?dl=0
Ive cropped all of the hud sprites and set them to indexed colours, then pngout'd them, and set the offsets.. You should be good to go now
This also contains the compressed ogg's I did from before, might wanna just have a comparison listen to them, just to make sure you don't hear any quality loss.
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- Blue Shadow
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- DavidN
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- Wraith
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- DavidN
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- Wraith
- Posts: 17
http://www.teamouse.net/games/doom/FlakCannon.wad
Thank you so much for everyone's contributions to this and getting it over the finish line I've added acknowledgements in CREDITS.
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