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Fountain of Rejuvenation

  • Blue Shadow
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10 years 1 month ago - 10 years 1 month ago #1 by Blue Shadow
Fountain of Rejuvenation was created by Blue Shadow
Note: a recent development build of either ZDoom or GZDoom is recommended.

Information:
Name: Fountain of Rejuvenation
Type: Various
Connections: None
Spawn Offsets: User variables
Documentation: Yes
Spawn Ceiling: No
Variants: None, though it is customizable
Summon: RejuvenationFountain_[Doom/Heretic/Hexen/Strife]
ACS: Yes

Credits:
Submitted: Blue Shadow
Decorate: Blue Shadow
ACS: Blue Shadow
Sprites: Tormentor667
Sprite Edit: Blue Shadow
Idea Base: Rejuvenation fountains from Medievil

Description:

A particle-based "fountain" that gives an assortment of beneficial effects to the player standing in it. The effects include health, armor, ammo and powerups. The fountain is limited by how much it can give, and it will eventually deplete after extensive use.

Preview:



Download Link:

https://dl.dropboxusercontent.com/s/np4nakivqap5wq7/RejuvenationFountain.zip?dl=0
Last edit: 10 years 1 month ago by Blue Shadow.

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  • Infirnex
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10 years 1 month ago #2 by Infirnex
Replied by Infirnex on topic Fountain of Rejuvenation
As Medievil is one of my favorite games, I have no choice but to love this.

That, and mechanically it's perfect. As far as I know anyway.

I wonder about multi-player functionality. If it works as it should, it would be a very nice touch to multi-player themed maps, as you can "spread the health" with everyone.

Or you could be a dick and steal it all. And then laugh with your friends. Or get yelled at by not friends....

Oh, right, submission. It's mechanically sound, visually great, and is a fun item overall.

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  • Blue Shadow
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10 years 1 month ago #3 by Blue Shadow
Replied by Blue Shadow on topic Fountain of Rejuvenation

Infirnex wrote: I wonder about multi-player functionality.

Sorry, but this is only for single player mode. I've yet to figure out a way to make it multiplayer-friendly. :(

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  • Salahmander
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10 years 1 month ago #4 by Salahmander
Replied by Salahmander on topic Fountain of Rejuvenation
Excellent! It's defintely a great concept that works very well, does seem very suited for multiplayer, but personally, I think it works great in single player, I do also love how the particle frequency drops as you use them. Just a question, if it was to get submitted, would the text on how much remaining on screen stay the same?

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  • Blue Shadow
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10 years 1 month ago #5 by Blue Shadow
Replied by Blue Shadow on topic Fountain of Rejuvenation

Salahmander wrote: Just a question, if it was to get submitted, would the text on how much remaining on screen stay the same?

Could you clarify a little, as I'm not sure I follow? I mean, I don't get how the debug messages relate to the submission being accepted?

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  • Infirnex
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10 years 1 month ago #6 by Infirnex
Replied by Infirnex on topic Fountain of Rejuvenation

Blue Shadow wrote:

Salahmander wrote: Just a question, if it was to get submitted, would the text on how much remaining on screen stay the same?

Could you clarify a little, as I'm not sure I follow? I mean, I don't get how the debug messages relate to the submission being accepted?


I think he means is that message showing how much..."juice" is left is tied to the submission or the custom map.

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  • Salahmander
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10 years 1 month ago #7 by Salahmander
Replied by Salahmander on topic Fountain of Rejuvenation
Oh it's a debug thing, my bad.

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  • Blue Shadow
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10 years 1 month ago #8 by Blue Shadow
Replied by Blue Shadow on topic Fountain of Rejuvenation
Yes, they're just debug messages pertaining to the demo map only.

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  • Tormentor667
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9 years 11 months ago #9 by Tormentor667
Replied by Tormentor667 on topic Fountain of Rejuvenation
Approved :)

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