Golden Fleece Sheep
- doomedarchviledemon
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- Pain Elemental
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7 years 4 months ago - 4 years 2 months ago #1
by doomedarchviledemon
Golden Fleece Sheep was created by doomedarchviledemon
Name: The Golden Sheep
Type: Morph
Palette: Hexen
Summon: For Sheep Actor: Goldensheep | For Item: Goldenfleece
Use Type: Inventory
Duration: 60 seconds
Brightmaps: None
Actor Modifications: None
ACS: None
Credits:
Decorate: Ghastly_dragon, Tormentor667, TheDoomedArchvile, BlueShadow
Sprites: Raven Software, Neoworm
Sprite Edits: TheDoomedArchvile
Sounds: FreeSounds
Idea Base: Icon of the Raven Variants
Description: Shepards have long told the story of the sheep with golden fleece. The fleece protects the sheep from all sorts of elemental damage and can reflect projectiles off its surface. If harmed, the sheep will magically disappear, leaving behind a piece of the magical fleece that will also vanish if not obtained quickly. With the piece of fleece the user can turn into a golden sheep for a time, giving them the same protections at the cost of their human form.
Seek protection with: The Golden Sheep
Type: Morph
Palette: Hexen
Summon: For Sheep Actor: Goldensheep | For Item: Goldenfleece
Use Type: Inventory
Duration: 60 seconds
Brightmaps: None
Actor Modifications: None
ACS: None
Credits:
Decorate: Ghastly_dragon, Tormentor667, TheDoomedArchvile, BlueShadow
Sprites: Raven Software, Neoworm
Sprite Edits: TheDoomedArchvile
Sounds: FreeSounds
Idea Base: Icon of the Raven Variants
Description: Shepards have long told the story of the sheep with golden fleece. The fleece protects the sheep from all sorts of elemental damage and can reflect projectiles off its surface. If harmed, the sheep will magically disappear, leaving behind a piece of the magical fleece that will also vanish if not obtained quickly. With the piece of fleece the user can turn into a golden sheep for a time, giving them the same protections at the cost of their human form.
Seek protection with: The Golden Sheep
Last edit: 4 years 2 months ago by doomedarchviledemon.
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- Dreadopp
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7 years 2 months ago #2
by Dreadopp
Replied by Dreadopp on topic Golden Fleece Sheep
I don't think I'm a fan of the attack. Being able to send enemies flying without even being in the same room as them seems overpowered. What about something like doing a slight jump forward and ramming an enemy?
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- doomedarchviledemon
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- Pain Elemental
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7 years 2 months ago #3
by doomedarchviledemon
Replied by doomedarchviledemon on topic Golden Fleece Sheep
The idea behind this item was to give the player near ultimate protection while taking away their normal damage focus attacks in exchange, thus the attack is more for pushing enemies and projectiles away rather than using straight force. However, I do see your point and I do kind of agree now that I think about it. It's actually a bit overpowered even as an attack as well since you could just push them against a wall constantly until they die. I will change the attack to something else on the next update. The ramming into enemies is a pretty good idea and I might do that instead.
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- doomedarchviledemon
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7 years 1 month ago #4
by doomedarchviledemon
Replied by doomedarchviledemon on topic Golden Fleece Sheep
Update
I have changed the Sheep Player's attack to a Ramming attack. The damage from the ramming is very small so it's not that useful as far as an attack. However, it does still push enemies quite far, giving enough room to do so, but the range of effectiveness is very small so the player will need to get up close. This should make it a bit more balanced.
I have changed the Sheep Player's attack to a Ramming attack. The damage from the ramming is very small so it's not that useful as far as an attack. However, it does still push enemies quite far, giving enough room to do so, but the range of effectiveness is very small so the player will need to get up close. This should make it a bit more balanced.
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- doomedarchviledemon
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6 years 6 months ago #5
by doomedarchviledemon
Replied by doomedarchviledemon on topic Golden Fleece Sheep
Oops... can't do duplicate messages. Makes sense lol.
Well anyway, I have optimized all of the sprites in this submission as well.
Well anyway, I have optimized all of the sprites in this submission as well.
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- doomedarchviledemon
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4 years 2 months ago - 4 years 2 months ago #6
by doomedarchviledemon
Replied by doomedarchviledemon on topic Golden Fleece Sheep
Updated
Changed the powerup mode to opaque, switched the Pulse light to a Point light on the sparkles, organized the code a bit, and removed the sparkles while it moved around to reserve it for the vanishing effect.
Edit: Lowered the radius and strength of both the sheep's and morphed player's baa. I felt it was a bit too strong previously.
Changed the powerup mode to opaque, switched the Pulse light to a Point light on the sparkles, organized the code a bit, and removed the sparkles while it moved around to reserve it for the vanishing effect.
Edit: Lowered the radius and strength of both the sheep's and morphed player's baa. I felt it was a bit too strong previously.
Last edit: 4 years 2 months ago by doomedarchviledemon.
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- Gothic
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4 years 1 month ago #7
by Gothic
Replied by Gothic on topic Golden Fleece Sheep
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- JohnCook1994
- Visitor
4 years 3 weeks ago #8
by JohnCook1994
Replied by JohnCook1994 on topic Golden Fleece Sheep
That sheep looks cute!
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- Blue Shadow
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3 years 11 months ago #9
by Blue Shadow
Replied by Blue Shadow on topic Golden Fleece Sheep
A bit of feedback:
- I don't see a point in making the item disappear shortly after it's spawned.
- Remove the Inventory.MaxAmount 1 line from the item, as it already has Inventory.DefMaxAmount.
- If the sheep player is meant to have elemental resistances, then there's no need to give powerups for that; just set those resistances directly on the sheep-player actor.
- The item could do with a name tag (you can do that through the Tag actor property).
The sheep-player actor's radius is bigger than the player's, and GZDoom doesn't check for room when attempting a morph. Unless someone has a solution, the way I see it is to request a change to GZDoom.Gothic wrote: If you transform too close to a raised sector, you can end on top of it.
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- doomedarchviledemon
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3 years 11 months ago #10
by doomedarchviledemon
Replied by doomedarchviledemon on topic Golden Fleece Sheep
Updated. Including the updated link in this post due to when trying to Edit the first post it simply erases everything in said post to start fresh instead.
Link: The Golden Sheep
Link: The Golden Sheep
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