sound/music
- MagicWazard
- Moderator
- Posts: 808
Which is what makes it hilarious when the Entryway melody gets re-used for Industrial Zone, which is one of the biggest levels in the game and frequently takes a friggin' half-hour or so to complete depending on how thorough you want to be. The music definitely wears out its welcome before then. A good example of how a music track can be perfect for one map, but not a good fit for another.Gez wrote: -- something short like Entryway which is going to be finished in less than five minutes even by a complete newbie should have a short melody...
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- Armstrong
- Topic Author
- Visitor
For example: like in demon eclipse part 2 I think don't really remember what game it was though. But at the boss levels the original music cuts out then a different soundtrack starts.
How does that work?
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- MagicWazard
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- Posts: 808
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- Gez
- Administrator
- Posts: 59
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- Armstrong
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- Visitor
How can I make a monster trigger a new soundtrack. I don't know how else to explain it.
How to make the player and the monster to trigger at the same time?
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- MagicWazard
- Moderator
- Posts: 808
Usually, any trigger that the player can activate can be activated by a monster instead if you want. When you're setting the trigger line, you have a choice of how you want it to be activated (for example, "Player Walks Over" or "Player Presses Use"). There's an option to have monsters trigger the line when they cross it instead of a player. Note that this option is usually only present in more "advanced" level formats that allow scripting, like Hexen or UDMF format. (Also note that the "Hexen" format can be used for Doom or Heretic maps as well, despite the name.)Armstrong wrote: How can I make a monster trigger a new soundtrack. I don't know how else to explain it.
I think you might need to elaborate on this a bit more, as it's a little vague what you mean. Do you mean a line that can be triggered by a player OR a monster, depending on who crosses it first? Or do you mean an event that only happens after the player AND a monster have triggered separate events?Armstrong wrote: How to make the player and the monster to trigger at the same time?
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- Armstrong
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- Visitor
Let's just say that Jonny and hellsmith his alley would to cross a trigger mark a the same time and that makes the original music change to a different soundtrack.
That's the best that I can tell you for now magicwazard. I really don't know how to explain it myself.
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- jdagenet
- Dark Imp
- Posts: 8
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- Armstrong
- Topic Author
- Visitor
The level that I'm doing requires that function. That's when the tricky put of it comes into play. Making them both trigger something at the same time.
That's my problem right now.
If anybody has any ideas that can help me figure this out.
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- jdagenet
- Dark Imp
- Posts: 8
Let me get home and test out my possible theory.
Now this'll definitely require the use of ACS so I hope you have some understanding its syntax.
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