[UPDATE] Zombie Plasma Tank
- inkoalawetrust
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2 years 9 months ago - 2 years 9 months ago #1
by inkoalawetrust
[UPDATE] Zombie Plasma Tank was created by inkoalawetrust
I took too long to respond to
the first update
to this submission with a suggested change, and Gothic came online and updated it before I sent my response. So I just put it up as a new update instead.
Updates:
Name: Zombie Plasma Tank
Difficulty: Medium
Connection: None
Summon: ZombiePlasmaTank
Melee: No
Distance: Projectile
Type: Human, Undead, Mechanic
ACS: Yes
Credits
Submitted: Xim
Code: Xim, Enjay, inkoalawetrust
GLDEFs: Dreadopp, Xim
Sounds: Id Software, 3DRealms
Sprites: Id Software, 3DRealms
Sprite Edit: Xim, Enjay
Idea Base: Pig Tank from Duke Nukem 3D
Sprite
File
Updates:
- The tank now spawns a friendly chaingunner after being destroyed. If it was friendly before being destroyed. This uses an ACS script, so it maintains Zandronum compatibility.
Name: Zombie Plasma Tank
Difficulty: Medium
Connection: None
Summon: ZombiePlasmaTank
Melee: No
Distance: Projectile
Type: Human, Undead, Mechanic
ACS: Yes
Credits
Submitted: Xim
Code: Xim, Enjay, inkoalawetrust
GLDEFs: Dreadopp, Xim
Sounds: Id Software, 3DRealms
Sprites: Id Software, 3DRealms
Sprite Edit: Xim, Enjay
Idea Base: Pig Tank from Duke Nukem 3D
Sprite
File
Last edit: 2 years 9 months ago by inkoalawetrust.
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- Gothic
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2 years 9 months ago #2
by Gothic
Replied by Gothic on topic [UPDATE] Zombie Plasma Tank
I reopened the old thread, so maybe you'd want to close/delete this one?
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