Monster Loop Table
- aj505
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- Shotgunner
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7 years 4 months ago - 7 years 4 months ago #1
by aj505
Monster Loop Table was created by aj505
Has anyone tried making a monster loop table?
If not, In the decorate actor files ; would I under drop item add a bunch of identification numbers (1,2,3,4,1250) or something?
If not, In the decorate actor files ; would I under drop item add a bunch of identification numbers (1,2,3,4,1250) or something?
Last edit: 7 years 4 months ago by aj505. Reason: made identification number plural and spotted two areas which pauses where needed.
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- InterdimensionalInterloper
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- Wraith
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7 years 4 months ago #2
by InterdimensionalInterloper
Replied by InterdimensionalInterloper on topic Monster Loop Table
Are you asking for help with monster behavior property's? I don't know what a "monster loop table" is.
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- MagicWazard
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7 years 4 months ago #3
by MagicWazard
Replied by MagicWazard on topic Monster Loop Table
I think he means "loot table", if I understand correctly (he mentions "drop item"). The answer to that is not exactly, no...you can have a monster drop multiple items, but each one has a separate chance of dropping, so it won't just drop one particular item out of the list. What you can do, though, is create a new
RandomSpawner
which contains a list of items you want the monster to drop, as well as the probability of each item, then assign that new RandomSpawner as the "drop item". This will give a pretty close approximation of a "loot table".
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