Zombie Update Project?
- Gez
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10 years 1 week ago #1
by Gez
Zombie Update Project? was created by Gez
Given that the fabled and mythical Missing Rotations for former humans (aka zombiemen), sergeants (aka shotgun guys), commandos (aka heavy weapon dudes) and marines (aka our heroes) are now available, maybe it could be possible to get our talented frankenspriters to create rotations for all the custom zombies that don't have them already?
First step would be to find out which zombies don't have them already, of course...
First step would be to find out which zombies don't have them already, of course...
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- MagicWazard
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10 years 1 week ago #2
by MagicWazard
Replied by MagicWazard on topic Zombie Update Project?
That would be sweet! Though I do see that taking a while due to how many there are. In the meantime, if they haven't already, someone should compile all the new rotation frames for the stock actors into an autoload file (like I did with the
Alpha Imp attack rotations
a while back).
And did you say new Commando rotations? I thought it already had full rotations for movement, firing, and pain. Did new frames surface for him too? (I obviously need to look at the archive to see what's in it.)
And did you say new Commando rotations? I thought it already had full rotations for movement, firing, and pain. Did new frames surface for him too? (I obviously need to look at the archive to see what's in it.)
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- Gez
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10 years 1 week ago #3
by Gez
Replied by Gez on topic Zombie Update Project?
Well they weren't missing, but Romero actually included them anyway.
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- Blue Shadow
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10 years 1 week ago #4
by Blue Shadow
Replied by Blue Shadow on topic Zombie Update Project?
You can find them here , along with other stuff.MagicWazard wrote: In the meantime, if they haven't already, someone should compile all the new rotation frames for the stock actors into an autoload file
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