I need help with a fucking decorate problem.
- CaptainManiac
- Topic Author
- Cacodemon
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- Posts: 103
8 years 9 months ago #1
by CaptainManiac
I need help with a fucking decorate problem. was created by CaptainManiac
I got a fucking decorate problem that fucks my 3d model monster that i rigged myself and imported into the game and made the decorates with attack and death corresponding to the animation rig i created myself.The problem is:
THE FUCKING MONSTER LOOKS INVISIBLE I THE GAME!
Sorry if i talk like a moron,but i changed the code many times to make the monster visible and it is really getting on my nerves.Can someone help me on that?Please.Here are the codes if someone take care:
Thanks anyone who help me
THE FUCKING MONSTER LOOKS INVISIBLE I THE GAME!
Sorry if i talk like a moron,but i changed the code many times to make the monster visible and it is really getting on my nerves.Can someone help me on that?Please.Here are the codes if someone take care:
Code:
modeldef:
model Grim
{
path "models\grim"
model 0 "grim.md2"
skin 0 "body.png"
scale 5.0 5.0 5.0
FrameIndex GRIM A 0 0 "Spawn"
FrameIndex GRIM B 0 1 "Attack"
FrameIndex GRIM C 0 2 "Attack"
FrameIndex GRIM D 0 3 "Attack"
FrameIndex GRIM E 0 4 "Death"
FrameIndex GRIM F 0 5 "Death"
FrameIndex GRIM G 0 6 "Death"
}
decorate:
actor Grim 6007
{
SpawnID 5
Obituary " %o's soul was brought to hell by The Grim reaper"
health 1000000
height 10
mass 10
speed 70
PainChance 50
seesound "grunt/sight"
painsound "grunt/pain"
deathsound "grunt/death"
activesound "grunt/active"
DropItem "BerserkPack" 2
Monster
+Floorclip
+BOSS
States
{
Spawn:
GRIM A 2 A_Look
GRIM A 2 A_Wander
loop
See:
GRIM A 10 A_Chase
loop
Melee:
GRIM B 2 A_FaceTarget
GRIM D 2 A_CustomMeleeAttack(1000000000,0,0,"demon/attack",1)
goto See
Death:
GRIM E 5
GRIM F 5 A_Scream
GRIM F 5 A_BossDeath
GRIM G 5 A_NoBlocking
GRIM G -1
stop
}
}
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