[Help] Low health fade/blood splatter effect
- CaptainManiac
-
Topic Author
- Cacodemon
-
- Posts: 103
Please Log in or Create an account to join the conversation.
- BadMojo
-
- Wicked
-
- Posts: 224
You will get a warning about the DoomPlayer being registered more than once, but thats not going to stop it from working.
The zipped wad I sent has the acs already compiled, but the source is also in there, as well as a test map(a box room with nothing in it) that uses the script for the fading effect, its just a matter of summoning some monsters or IDFA(all weapons) to splash yourself with rocket damage to see the blood splatter effects.
Whats the error your getting in the console?
Oh and as for the submission, it would fit in the "Other" category in the sfx shop.
Please Log in or Create an account to join the conversation.
- CaptainManiac
-
Topic Author
- Cacodemon
-
- Posts: 103
PS:This is my first time using CVARs
Please Log in or Create an account to join the conversation.
- BadMojo
-
- Wicked
-
- Posts: 224
I tested it on Zandronum 3 alpha
Theres your problem right there, go grab yourself the latest GZDoom http://gzdoom.drdteam.org/page.php?page=download OR Zdoom https://zdoom.org/Download
Zandronum is a very out of date version of zdoom.. My advice would be to do your modding for the latest GZ/Zdoom builds.
You better not add booleans if they do not work properly.
They work fine..... Update your ZDoom.
the screen does not fade
Latest Zdoom will fix that.
.I tried on my version to add CVAR to make it optional,but then the script could not do its work
I havent learnt anything to do with CVAR implementation yet, and Im not sure what you have done in terms of implementing it... but so long as your learning from the zdoom wiki, all I can say for that is... Grab the latest GZ/ZDoom!
i downloaded my bloodsplatter image from Devianart,because i draw awful)
Thats ok, its a start at least. Just watch a few tutorials on youtube for photo manipulation to get you started with editing images to your liking.. I recommend using GIMP for your painting program (Its a good start, and there should be plenty of tutorials on photo manipulation and things like that to get you started)... All I can really say is, practice practice practice!

Also on that note.. just make sure the resources your using are free to use... If you edit something enough that its pretty well indistinguishable from the source image, then thats ok, just be careful with that sort of thing.
Please Log in or Create an account to join the conversation.
- CaptainManiac
-
Topic Author
- Cacodemon
-
- Posts: 103
I will report if there are errors.I often make simple scripts that work even on older Gzdooms
Please Log in or Create an account to join the conversation.
- CaptainManiac
-
Topic Author
- Cacodemon
-
- Posts: 103
Please Log in or Create an account to join the conversation.
- BadMojo
-
- Wicked
-
- Posts: 224
Please Log in or Create an account to join the conversation.
- MagicWazard
-
- Moderator
-
- Posts: 808
As for why it's not working for CaptainManiac? Well, is it possible you have another autoload defined in your user configuration that modifies the player class? I personally have an autoload that I use that mods the player class for a few things, and I need to go into my config file and disable that autoload for this to work correctly--otherwise, the autoload loaded using my config file takes precedence over the player class definition in this .pk3 file.
Please Log in or Create an account to join the conversation.
- BadMojo
-
- Wicked
-
- Posts: 224
I havent played gears of war, and the blood splat images I made are a temporary thing I did for testing purposes.. But Im willing to help out CaptainManiac with supplying original graphics for his project, Ill probably end up doing more for variety, and now that you have mentioned gears of war (assuming thats the game your talking about), Ill watch a few playthroughs or something on youtube to see what you mean.
I think the one thing that Im having trouble with, is making changes to the pain state without it throwing a warning for using a resource twice... Ive tried using "replaces" but I really dont think that is wise, it doesnt work anyway... WWMWD?

btw, on an off topic note, the EMS Rifle sounds have been remixed, new version is up, not sure if anyone has noticed it yet.
Please Log in or Create an account to join the conversation.
- MagicWazard
-
- Moderator
-
- Posts: 808
Example:
Oh, and when assigning starting inventory to the player, remember that the inventory items given will NOT be automatically replaced with anything that uses "replaces"; so, for example, if you mod the pistol to replace the stock one, you have to directly give the modded pistol to the player class--if you just give him "pistol", he'll get the unmodded version.
Please Log in or Create an account to join the conversation.