Main Battle Tank
- Blue Shadow
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3 years 7 months ago - 3 years 7 months ago #21
by Blue Shadow
Anyway, this is now approved.
Edit: if you're willing, could you use #includes to organize the ZScript files instead of using multiple ZScript files with different file extensions?
Replied by Blue Shadow on topic Main Battle Tank
Yeah. The tank now seems more willing to fire that cannon than before, which was my main complaint.inkoalawetrust wrote: Is that the only other bug you could find so far ?
Anyway, this is now approved.
Edit: if you're willing, could you use #includes to organize the ZScript files instead of using multiple ZScript files with different file extensions?
Last edit: 3 years 7 months ago by Blue Shadow.
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- inkoalawetrust
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3 years 7 months ago #22
by inkoalawetrust
Replied by inkoalawetrust on topic Main Battle Tank
Yeah I just made that change, the file is now named Decorations.zsc and parsed through an #Include directive in the main file.
I guess this will be the last update to the tank before it is submitted, though I may further update in the future.
Also I've got some other stuff I'm working on that I'll probably submit here, like some semi-smart marine NPCs that can crouch, shoot (Or both at once.), or throw grenades. I'm also working on adding a rifle similar to the vanilla rifle to them, that they have a chance of dropping, but the gun seems to be getting a bit too complex to be a simple extra in the marine AI PK3, so I may end up making it into a seperate PK3 and submission, and simply add it as a Connection to the marines..tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}
I guess this will be the last update to the tank before it is submitted, though I may further update in the future.
Also I've got some other stuff I'm working on that I'll probably submit here, like some semi-smart marine NPCs that can crouch, shoot (Or both at once.), or throw grenades. I'm also working on adding a rifle similar to the vanilla rifle to them, that they have a chance of dropping, but the gun seems to be getting a bit too complex to be a simple extra in the marine AI PK3, so I may end up making it into a seperate PK3 and submission, and simply add it as a Connection to the marines..tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}
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- Gothic
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3 years 7 months ago #23
by Gothic
Replied by Gothic on topic Main Battle Tank
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