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Ranger Assault Rifle

  • Gothic
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1 year 2 weeks ago #11 by Gothic
Replied by Gothic on topic Ranger Assault Rifle
Bumping to attract interest. I would've added this months ago, if credits were properly given.

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  • YourAverageMoron
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  • Demon
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1 year 1 week ago #12 by YourAverageMoron
Replied by YourAverageMoron on topic Ranger Assault Rifle
Completely forgot about this.

Credits:
Code: YourAverageMoron
Model: Fortnite
Sound: Fortnite
Ground Sprite: Brutal Doom
Sprite Edits: YourAverageMoron

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  • Gothic
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11 months 2 weeks ago - 11 months 2 weeks ago #13 by Gothic
Replied by Gothic on topic Ranger Assault Rifle
Remember to organize your file in a pk3 using folders, and include the info and credits using the templates provided in the [READ THIS] thread.
Also firing doesn't use ammo because you forgot to include the FBF_USEAMMO flag in the A_FireBullets functions.

EDIT: I also noticed that the muzzleflash is drawn over the ironsight, it should be under.
Last edit: 11 months 2 weeks ago by Gothic.

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  • Gunslahyer_Pi
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11 months 2 weeks ago #14 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic Ranger Assault Rifle
Tested this again.

Needs a A LOT of work. Sprites are jagged and choppy. Sound is on point. Decorate script (as Gothic stated) needs reworking. Ammo usage isn't defined. I would be more than happy to fix it and repost it for you.

A burst fire is all good and well; however as an added measure make burst fire an altfire.
If you want me to script that out for you, I can do that too.

Standard weapon base and function. Rusty but salvageable at your request.

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  • Gothic
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7 months 3 weeks ago #15 by Gothic
Replied by Gothic on topic Ranger Assault Rifle
Any update on this?

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5 months 2 weeks ago #16 by Gothic
Replied by Gothic on topic Ranger Assault Rifle
Closing this due to inactivity

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