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[SUBMISSION] 1897 Trenchgun

  • LossForWords
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1 year 1 month ago - 1 year 3 weeks ago #1 by LossForWords
[SUBMISSION] 1897 Trenchgun was created by LossForWords
Info

Name: Trenchgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: Trenchgun, TrenchgunVanilla
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: LossForWords
Code: LossForWords
Sprites: Sonik.O.Fan, Joblez, iD Software
Sprite Edit: LossForWords
Sounds: Fistful of Frags Team
Idea base: 1897 Trenchgun

Description:

The notorious beast of the trenches, now yours to use.
Tap fire to slam-fire, with less accuracy, but more damage.
Comes with reloadable, and vanilla versions.

Attachments:
Last edit: 1 year 3 weeks ago by LossForWords. Reason: Reduced damage: 5 for regular, 6 for slam-fire.

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  • Gunslahyer_Pi
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1 year 1 month ago #2 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] 1897 Trenchgun
This looks really cool! I'll try it tonight!

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  • BFG Major Mike
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1 year 1 month ago #3 by BFG Major Mike
Replied by BFG Major Mike on topic [SUBMISSION] 1897 Trenchgun
Pog

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1 year 1 month ago #4 by BFG Major Mike
Replied by BFG Major Mike on topic [SUBMISSION] 1897 Trenchgun
So I tested it out a bit, very fun, the only problem I have is with the slam fire, it's very slightly difficult to actually slam fire, so my proposal is make normal fire the Primary fire and the Slam fire the Altfire

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  • Gunslahyer_Pi
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1 year 1 month ago - 1 year 1 month ago #5 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] 1897 Trenchgun
Tested:

A very fun piece of hardware. Bit weird trying to get additional shots off as the delay is too short.

But it's a really fun gun to use.

Good job. :)
Last edit: 1 year 1 month ago by Gunslahyer_Pi. Reason: Typo

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  • DeVloek
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1 year 1 month ago #6 by DeVloek
Replied by DeVloek on topic [SUBMISSION] 1897 Trenchgun
Really cool gun, I like the concept of slamfiring. But it has a few issues.

As Mike and Pi mentioned, slamfiring is a bit hard to pull off consistently. When fast-tapping the fire button it sometimes doesn't work and the weapon goes into the pump state instead of firing. I guess this happens when clicking either too fast or too slow.
Using Altfire for slamfiring could probably fix this.

The firing sound plays mostly on the left channel, then the shot reverb plays on the right channel. Also the reverb is cut off when firing another shot or reloading.
I'd suggest mixing the firing sound down to a mono channel and getting rid of the reverb altogether, the sound itself is nice but seems out of place when none of the other weapons have reverberating sounds.

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  • LossForWords
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1 year 1 month ago - 1 year 1 month ago #7 by LossForWords
Replied by LossForWords on topic [SUBMISSION] 1897 Trenchgun
Sorry for not responding earlier, i was kinda busy for a moment.

The reason i didn't put the slamfire as the altfire is because i wanted it to have a more interesting mechanic than "hold altfire to shoot faster". I'll definitively try to tweak the timing to make it a little more lenient.

About the sounds, i'll definitively give them a touch to make them fit Doom's audio better.

Update:
Extended slamfire window from 6 to 9.
Edited firing sound.
Last edit: 1 year 1 month ago by LossForWords.

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1 year 1 month ago #8 by DeVloek
Replied by DeVloek on topic [SUBMISSION] 1897 Trenchgun
"The reason i didn't put the slamfire as the altfire is because i wanted it to have a more interesting mechanic than "hold altfire to shoot faster"."
I was thinking more like, "tap Altfire to slamfire but don't enter the pump state after tapping" but that point is moot, extending the window did the trick :)

Now that the weapon is much easier to use, I noticed just how crazy the damage really is. One slamfire shot can deal as much damage as one SSG shot, but at a much higher firerate. Even when taking the reload sequence in account the DPS is much higher. It's also much more accurate at mid range. I don't know how you intended to balance the gun's DPS output but I usually try to balance my custom weapons around the vanilla ones so they don't become too OP. Of course it's up to you but I'd suggest either increasing the spread or decreasing the damage. Other than that, it's perfect, good job!

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  • Gunslahyer_Pi
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1 year 4 weeks ago #9 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] 1897 Trenchgun
Anymore updates on this one?
Latest file been dropped yet?

I'll download this version and test it out again.

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  • LossForWords
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1 year 3 weeks ago #10 by LossForWords
Replied by LossForWords on topic [SUBMISSION] 1897 Trenchgun
Yes, i increased the spread to something more like the SSG's.

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