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[SUBMISSION] 1897 Trenchgun

  • Gothic
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1 year 3 weeks ago - 1 year 3 weeks ago #11 by Gothic
Replied by Gothic on topic [SUBMISSION] 1897 Trenchgun
I also suggest nerfing the shots so it doesn't outclass the SSG. I'd say 5 damage for a regular shot, and 6 for a slam shot should be ok.

Oh, and please don't put a zip inside another zip, make your file a pk3 and then zip it, or give it a different name, or else the explorer doesn't know what to do.
Last edit: 1 year 3 weeks ago by Gothic.

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  • Gunslahyer_Pi
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1 year 3 weeks ago #12 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] 1897 Trenchgun
I agree with Gothic here.

It feels super OP. Makes the SSG obsolete. Slam fire window is still too short. Needs to be increased to actually get shots off.

And yes, please don't do the zip in a zip.

Create a .pk3 archive and store it inside the zip file then re-upload. It will make everyone's lives much easier. :)

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  • LossForWords
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1 year 3 weeks ago #13 by LossForWords
Replied by LossForWords on topic [SUBMISSION] 1897 Trenchgun
Noted. Will nerf the damage.

Formating must've been a mistake when editing the files, because i did send a .zip with just the .pk3 inside.

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  • CaptainToenail
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1 year 3 weeks ago #14 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] 1897 Trenchgun
I don't have much to add that hasn't already been said - I like this one a lot.

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1 year 3 weeks ago #15 by LossForWords
Replied by LossForWords on topic [SUBMISSION] 1897 Trenchgun
Sorry for the .zip issue, must've been a problem with SLADE when saving.

Anyways, reduced the damage to a more reasonable 5/6 dmg.

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1 year 3 weeks ago #16 by Gothic
Replied by Gothic on topic [SUBMISSION] 1897 Trenchgun

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