[SUBMISSION] HoloDoomguy
- DeVloek
- Topic Author
- Arachnotron
- Posts: 401
Name: HoloDoomguy
Type: Decoy
Palette: Doom
Summon: HoloDoomguy
Use type: Inventory
Duration: Toggle / 60 seconds
Brightmaps: No
Actor modification: No
ACS: No
Description:
A portable gadget that deploys a hologram of Doomguy when used.
- All nearby monsters forget their current target and attack the hologram instead
- Hologram cannot be destroyed, all attacks go right through it
- Can be turned on and off anytime, turning it off stops the timer
- Monsters may still switch targets if they are attacked (allows infighting and retaliation against the player)
- Can perform rude one-liners and obscene hand gestures to provoke monsters repeatedly
- See holodoomguy.txt to configure range, duration and provoking intervals
Credits
Code: DeVloek, Gothic, Player701
GLDefs: DeVloek
Sounds: 3D Realms, ZeroXDiamond
Sprites: id Software, 3D Realms, Mark Quinn, Kinsie
Sprite Edit: DeVloek
Idea base: HoloDuke
Sprite Preview
Download
https://drive.google.com/file/d/1VRnXWS3bB8dCfOPOwZFkt-eGWfXDo5Zq/view?usp=sharing
The "obscene hand gesture" poses were inspired by a spritesheet of a doomguy doing an uppercut that I got off Deviantart, which actually gave me the idea for the gesture The author probably used the same sprites as a base, but they didn't give credit either...
added Mark Quinn to the credits
btw I had much fun making this, if you try this out you'll probably understand why
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- CaptainToenail
- Wicked
- Posts: 229
This item could work well for Strife also, if the marine is replaced with a rebel.
The fist marine has been around for a long time, the earliest instance I know of is part of the Marine Skins pack here: https://www.doomlegends.com/emporium/skinpacks.html which is credited to Mark Quinn.
It is also part of Ghastly's weapon skin pack: https://forum.zdoom.org/viewtopic.php?style=14&t=24210
Many of these have already been used as a base for new zombie edits. There are more weapons there if anyone feels like making a new zombie.
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- DeVloek
- Topic Author
- Arachnotron
- Posts: 401
2001, wow... it has been a hot minute. That was right around the time where my initial interest in Doom modding has already waned in favor of sex drugs and rock'n'roll (and trying to make a living to pay the rent lol), which only came back years later when I discovered the Realm667 (Scalliano's R667 shuffle in particular). So most mods from that period of time are completely unknown to me, but I love resource digging and discovering old gems like this// Fists marine skin created by Mark Quinn (a.k.a. Boingo the Clown)
// Completion date: March 10, 2001
// e-mail: boingo_the_clown@hotmail.com
// Home page: www.geocities.com/boingo_the_clown/
Anyway, before I drift off into memory lane too much, I updated the file with the accurate credits. I'll think about doing a Strife variant, although I have to admit I'm not that interested in making Strife content. I guess I could simply replace my friendly doomguy with a vanilla Strife rebel, but the one-liners would have to go, they were made specifically for Brutal Doom and don't really fit in Strife.
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- DeVloek
- Topic Author
- Arachnotron
- Posts: 401
Today I looked at the inventory icon and the pickup sprite that I made yesterday and I realized how bad my work was
Always good to look at things with fresh eyes, so I made a new sprite of the standing doomguy, and while I was at it I animated the icon.
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- Gothic
- Moderator
- Posts: 1259
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- DeVloek
- Topic Author
- Arachnotron
- Posts: 401
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- DeVloek
- Topic Author
- Arachnotron
- Posts: 401
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- Gothic
- Moderator
- Posts: 1259
Let me know what you think:
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- DeVloek
- Topic Author
- Arachnotron
- Posts: 401
I'll combine your method with my lastest version asap.
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- DeVloek
- Topic Author
- Arachnotron
- Posts: 401
- reworked or touched up most sprites
- added timer display (thanks Gothic)
- many bugfixes, including one where the decoy didn't work if the item was carried over from one map to the next
- now provokes all monsters everytime, not only those that haven't been provoked before (that behavior was too complicated, I'd like to keep it simple)
- monsters with the NOTARGETSWITCH flag are now excluded
@Gothic I'm guessing you included the low res icon to avoid visual discrepancy with other inventory items. But tbh I didn't like the sprite that much so I made new ones that animate like the old icon (which is still included incase someone prefers higher res). Btw should I credit you or Player701 for the code snippets you provided?
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