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[SUBMISSION] HoloDoomguy

  • Gothic
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1 month 1 week ago #11 by Gothic
Replied by Gothic on topic [SUBMISSION] HoloDoomguy
Yeah personally I like visual consistency, but if you like the high res ones then keep those.
As for the credits, I took the TryPickup code from Player701 while I figured out the rest, so credit goes for both.

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  • DeVloek
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1 month 6 days ago #12 by DeVloek
Replied by DeVloek on topic [SUBMISSION] HoloDoomguy
updated

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1 month 6 days ago - 1 month 6 days ago #13 by DeVloek
Replied by DeVloek on topic [SUBMISSION] HoloDoomguy
I decided to make a Strife version. Didn't take too long, just had to recolor a few sprites, make new inventory icons (they old format didn't fit Strife's inventory UI) and remove everything Doom-style. In this version the hologram doesn't shout profanities, but fires a few fake shots to provoke enemies. Otherwise works exactly the same.
@CaptainToenail you may be interested in this ;-)

https://drive.google.com/file/d/1dElL1z4JIwObnPrkdqyQeqG8Tw9d5Wsj/view?usp=sharing

 
Last edit: 1 month 6 days ago by DeVloek.

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1 month 6 days ago #14 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] HoloDoomguy
Very nice work on this one DeVloek

If they were combined, would it be possible to choose which one spawns, depending on what iwad is selected?

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1 month 6 days ago #15 by DeVloek
Replied by DeVloek on topic [SUBMISSION] HoloDoomguy
I guess so, although I wouldn't know exactly how to do it. Not sure if there's a direct method to determine the IWAD (I heard it can be done via checksum but I couldn't find any further info on this) so I'd probably use wads.FindLump to check if a unique lump is present, eg. ENDOOM or ENDSTRF, and if it's ENDSTRF replace HoloDoomguy with HoloStrifeguy (somehow).
But the question is, why? Do you have anything in mind that may benefit from such an approach, as opposed to just using the correct version for either game?

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1 month 6 days ago #16 by Gothic
Replied by Gothic on topic [SUBMISSION] HoloDoomguy
The Teleport fog can change appearance depending on the IWAD.

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1 month 6 days ago #17 by DeVloek
Replied by DeVloek on topic [SUBMISSION] HoloDoomguy
I don't think that would work since both Doom and Strife use TFOG as the sprite name.
wads.FindLump seems to be the most robust method I can think of, other than Checksum which I know nothing about so I wouldn't even try.

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1 month 6 days ago #18 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] HoloDoomguy
What about lump filtering ?

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1 month 6 days ago - 1 month 6 days ago #19 by DeVloek
Replied by DeVloek on topic [SUBMISSION] HoloDoomguy

What about  lump filtering  ?


Oh I didn't know about that method, but it's super easy to use and works fine.  https://drive.google.com/file/d/16cnInYSruLXJ0-UBGfPS9d7Q93v2yEor/view?usp=sharing
Still can't think of a scenario where this would be useful but if you wanna add that combo to the repo instead of the two standalone versions, go ahead.

Oh and @Gothic, yesterday I failed to see what you were trying to say when you mentioned the teleport fog. I somehow overlooked the whole switch (gameinfo.gametype) function in the code, guess I wasn't paying too much attention... that method would have involved rewriting parts of the code though, something I wanted to avoid so if a combo version is really needed, please use the one above.
Last edit: 1 month 6 days ago by DeVloek.

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3 weeks 5 days ago - 3 weeks 5 days ago #20 by Gothic
Replied by Gothic on topic [SUBMISSION] HoloDoomguy
For the sake of simplicity, let's keep them in separated files. If the modder wants to implement multi IWAD compatibility, then I assume they are skilled with coding and lump management to do it themselves.
Before adding this, I'd like to make 2 changes to the Strife version if you would allow me:
  • Change the color of the flame/light to a different tone of blue, so it glows in dark places in software mode:
  • Give the inventory icon a black outline to fit with the rest of the icons:
Last edit: 3 weeks 5 days ago by Gothic.

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