[SUBMISSION] Breakable Hydrant Variants
Ehi Gez, I see that you seems interested of it and that you're an Admin, so would you submit this inside repo or I just didn't understand exactly how things works inside r667 site? Hope this won't ban me, it's just a request shrouded with a little swear insideGez wrote:
primeval wrote: Blood Hydrant? That's friggin metal as hell. Putting out fires with blood.
I think the idea would be to use them in a "corrupted city" setting.
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- Gez
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- Blue Shadow
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Well, the only glaring issue I've found is that the sound of the liquid splashing can only be heard if you're standing very close to the broken hydrant. If you move away a tiny bit, you won't be able to hear anything.Gez wrote: They should be added as soon as they're verified not to have any problem; but I haven't had the time to look at R667 stuff yet.
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Fixed now, I think. Updated main OP, also PNGOUT'd all sprites (saved 10kb on zip total) and renamed all actors (instead of HydrantShootable# now it's a HS# easy).Blue Shadow wrote: Well, the only glaring issue I've found is that the sound of the liquid splashing can only be heard if you're standing very close to the broken hydrant. If you move away a tiny bit, you won't be able to hear anything.
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- Blue Shadow
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Do you mean that I didn't fix the sound issue for you?!?!
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- Gez
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