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[SUBMISSION] Breakable Hydrant Variants

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9 years 9 months ago - 9 years 9 months ago #11 by ozymandias81
Replied by ozymandias81 on topic Breakable Hydrant variants

Gez wrote:

primeval wrote: Blood Hydrant? That's friggin metal as hell. Putting out fires with blood.


I think the idea would be to use them in a "corrupted city" setting.

Ehi Gez, I see that you seems interested of it and that you're an Admin, so would you submit this inside repo or I just didn't understand exactly how things works inside r667 site? Hope this won't ban me, it's just a request shrouded with a little swear inside :lol:
Last edit: 9 years 9 months ago by ozymandias81. Reason: typos for typos

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9 years 8 months ago - 9 years 8 months ago #12 by ozymandias81
Replied by ozymandias81 on topic Breakable Hydrant variants
Just a small bump: updated link because I move it. The file is still ready to be submitted IMOH, but patience comes first :wink:
Last edit: 9 years 8 months ago by ozymandias81. Reason: typos

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9 years 8 months ago #13 by Gez
Replied by Gez on topic Breakable Hydrant variants
They should be added as soon as they're verified not to have any problem; but I haven't had the time to look at R667 stuff yet.

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9 years 8 months ago #14 by ozymandias81
Replied by ozymandias81 on topic Breakable Hydrant variants
So I'll wait greedily until it will be submitted. Just this. :-)

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9 years 7 months ago #15 by Blue Shadow
Replied by Blue Shadow on topic Breakable Hydrant variants

Gez wrote: They should be added as soon as they're verified not to have any problem; but I haven't had the time to look at R667 stuff yet.

Well, the only glaring issue I've found is that the sound of the liquid splashing can only be heard if you're standing very close to the broken hydrant. If you move away a tiny bit, you won't be able to hear anything.

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9 years 7 months ago - 9 years 7 months ago #16 by ozymandias81
Replied by ozymandias81 on topic Breakable Hydrant variants

Blue Shadow wrote: Well, the only glaring issue I've found is that the sound of the liquid splashing can only be heard if you're standing very close to the broken hydrant. If you move away a tiny bit, you won't be able to hear anything.

Fixed now, I think. Updated main OP, also PNGOUT'd all sprites (saved 10kb on zip total) and renamed all actors (instead of HydrantShootable# now it's a HS# easy).
Last edit: 9 years 7 months ago by ozymandias81.

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9 years 6 months ago #17 by ozymandias81
Replied by ozymandias81 on topic Breakable Hydrant variants
Are there still things to add/fix for those breakable hydrants or it's just ok now?

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9 years 6 months ago #18 by Blue Shadow
Replied by Blue Shadow on topic Breakable Hydrant variants
Well, I have code-related nitpicks, do you want me to post those? :evil:

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9 years 6 months ago #19 by ozymandias81
Replied by ozymandias81 on topic Breakable Hydrant variants
Ahahahah.... ? What. D'oh!

Do you mean that I didn't fix the sound issue for you?!?!

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9 years 6 months ago - 9 years 6 months ago #20 by Gez
Replied by Gez on topic Breakable Hydrant variants
Speaking of sound, the breaking sound isn't very "metallic". It's not really a problem, honestly (I won't object to adding these hydrants to the repository on this ground), but if you can find something more fitting for a hydrant's destruction than something that sounds like breaking glass, it'd be nice.
Last edit: 9 years 6 months ago by Gez.

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