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Ceratopsilisk

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9 years 9 months ago - 9 years 3 months ago #1 by raven
Ceratopsilisk was created by raven
[INFO]
Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]


[DOWNLOAD]
http://raven-05.narod.ru/sc-r667/Ceratopsilisk.zip
Last edit: 9 years 3 months ago by Tormentor667.

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9 years 9 months ago - 9 years 9 months ago #2 by ozymandias81
Replied by ozymandias81 on topic Ceratopsilisk
Oooh, that's so nostalgic... Would you to make GLDefs for you? Also I can add some brights, if you need...
Last edit: 9 years 9 months ago by ozymandias81.

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9 years 9 months ago #3 by raven
Replied by raven on topic Ceratopsilisk

ozymandias81 wrote: Oooh, that's so nostalgic... Would you to make GLDefs for you? Also I can add some brights, if you need...


Thank you! It will be very nice. Its my beginning and this monster made by my Friend Reiko (Kenon) in future i am planning to learn more about how to create monsters. The sprites ripped by me. Also you can look here http://raven-05.narod.ru/ i am ripped everything that i can from old Raven Software classic games. =)

I am will be very glad for your help and help of any other fans here =)

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9 years 9 months ago - 9 years 9 months ago #4 by ozymandias81
Replied by ozymandias81 on topic Ceratopsilisk
Here you are Ceratopsilisk of mine: includes brightmaps, GLDefs and some small additions to your decorate script. Now it will tries to fire from 1 up to 3 balls, also it's a bit faster, too.

Thankx for SC resources, but I have them, yet.

File Attachment:

File Name: OzyCeratopsilisk.zip
File Size:77 KB


[EDIT}: ...uhmm, I see that you have Black Crypt stuff, interesting... in the nearly future I'm planning to do an RPG TC for Hexen of Black Crypt stuff, also it goes for Ultima Underworld. I remember that I've downloaded them some times ago, exactly on your small repository... Nice.
Last edit: 9 years 9 months ago by ozymandias81. Reason: Black Crypt considerations

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9 years 9 months ago #5 by raven
Replied by raven on topic Ceratopsilisk
Did these monsters are not compatible for Zandronum engine i see your improvements causes zandronum to fatal error
"Execution could not continue.

Script error, "Ceratopsilisk.wad:DECORATE" line 70:
Invalid state parameter light
"
also i have looked on Zardaz monster its also not compatible with zandro, Its says something about A_Quake invalid params...

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9 years 9 months ago - 9 years 9 months ago #6 by ozymandias81
Replied by ozymandias81 on topic Ceratopsilisk
For zandro I think that you must inherit SCCeratopsilisk actor through object defs inside GLDefs... light parameter is not supported for zandro, mine defs are for GZDoom...

For that A_Quake stuff I think that you need to modify the decorate itself, replacing A_Quake with Radius_Quake + some tweaks for sound stuff (like a TNT1 A 0 A_PlaySound etc.).

[EDIT]: Here you are Zandro compatible Ceratop. I think you must use this for submission then.

File Attachment:

File Name: OzyCeratopComp.zip
File Size:77 KB
Last edit: 9 years 9 months ago by ozymandias81. Reason: Added compatible ceratop

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9 years 9 months ago #7 by raven
Replied by raven on topic Ceratopsilisk
I am sorry, i am novice to doom scripting etc. Okay lets leave it as is. I am need to learn it some where, have no idea what you talking about, Just trough it can be compatible to zandro/zdoom/gzdoom but it can't.

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9 years 9 months ago - 9 years 9 months ago #8 by ozymandias81
Replied by ozymandias81 on topic Ceratopsilisk
Don't worry about it, I'm also a novice on decorate scripting, but I think that I know something :-)

BTW if you need some decorate lessons, just give a look into this , this will be always useful for editing stuff in general. Now I hope that your monster will be submitted by someone inside the repo, like an Heretic/Hexen beast I think. :cool:

[EDIT]: Remember to add properly credits in order to get Ceratopsilisk a polite submission.
Last edit: 9 years 9 months ago by ozymandias81.

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9 years 9 months ago #9 by raven
Replied by raven on topic Ceratopsilisk
I am see you added this to GLDEFS
Object CeratopsBall
{
frame JMFX {light SILISKB}
}

As i can understand it: this is from object CeratopsBall what frames will use what light.

Okay i am updated wad.

It in first post same link
http://raven-05.narod.ru/sc-r667/Ceratopsilisk.zip

Thx for link will look into it.

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9 years 9 months ago - 9 years 9 months ago #10 by ozymandias81
Replied by ozymandias81 on topic Ceratopsilisk
Exactly, all ceratopballs frames are inherited via light SILISKB, but you can add different lights if you call each frame ( frame JMFXA0 {light....} etc.). As the file is it now, even GZDoom and Zandro will know what to do, BTW you'll encounter a minor warning using ZDoom instead (GLDefs are only for GL ports, as they says...).
So people who wants to use your monster just need to remove/comment out GLDefs stuff. I see you've updated the submission text, thankx a lot!
Last edit: 9 years 9 months ago by ozymandias81.

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