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Ceratopsilisk

  • Blue Shadow
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9 years 9 months ago #11 by Blue Shadow
Replied by Blue Shadow on topic Ceratopsilisk
The behavioral modifications that were done to the monster are an improvement over the original submission, yes.

However, there is a deal-breaker here; the monster is lacking rotation frames for its attack animation.

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  • Gez
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9 years 9 months ago #12 by Gez
Replied by Gez on topic Ceratopsilisk
As much as I love everything Shadowcaster, I must concur: no rotation, no go.

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  • raven
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9 years 9 months ago - 9 years 9 months ago #13 by raven
Replied by raven on topic Ceratopsilisk
I am sorry but there is no attack frames in shadowcaster probably lacked in cyclones too. and in black crypt is sure yes. in black crypt very many frames is lacked. Dont sure about Necrodome.

So it can be than submitted here =(?
I am fan of Raven Software i love everything they done except Call of Duty, Singularity last game for me very satisfying.
Last edit: 9 years 9 months ago by raven.

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  • ozymandias81
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9 years 9 months ago #14 by ozymandias81
Replied by ozymandias81 on topic Ceratopsilisk

Gez wrote: As much as I love everything Shadowcaster, I must concur: no rotation, no go.

I see that Zardaz has some fake rotations for the purpose, so Raven why don't you try to use those frames just you have for attack stuff? I mean, use Ceratopsilisk SCJMC sprites for it.

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9 years 9 months ago #15 by Gez
Replied by Gez on topic Ceratopsilisk
Ideally the missing rotations would be made from sprite edits.

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9 years 9 months ago #16 by raven
Replied by raven on topic Ceratopsilisk
I am reuploded it, link same as in first post.
Any hints? I am on right way?
Also i can rename lumps to have more than 8 symbols for make additional rotations for G frame.
Does i can do it somehow in scripting or there is something like symbolic links? in wad's

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  • ozymandias81
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9 years 9 months ago #17 by ozymandias81
Replied by ozymandias81 on topic Ceratopsilisk

raven wrote: I am reuploded it, link same as in first post.
Any hints? I am on right way?
Also i can rename lumps to have more than 8 symbols for make additional rotations for G frame.
Does i can do it somehow in scripting or there is something like symbolic links? in wad's

Hi raven, I've add those frames you needed for G rotations... I think that if you edit those sprites a bit on its head (you may use GIMP + perspective corrections filter I think) they'll become more coherent with all. Enjoy, also I hope this monster will be submitted, it's nice.


File Attachment:

File Name: Ceratopsilisk.zip
File Size:78 KB

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9 years 9 months ago #18 by raven
Replied by raven on topic Ceratopsilisk
Thank you i see its some changes at Decorate file and new entries for G frame rotations. Now i understand how to do it.

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9 years 9 months ago #19 by raven
Replied by raven on topic Ceratopsilisk
Re uploaded last version, same link as in first porst

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  • ozymandias81
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9 years 9 months ago #20 by ozymandias81
Replied by ozymandias81 on topic Ceratopsilisk
Now you only need to wait if someone here is interested to submit Ceratopsilisk on repo... Also, what do you think about this of mine ? :roll:

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