Ceratopsilisk
- Blue Shadow
- Administrator
- Posts: 1129
However, there is a deal-breaker here; the monster is lacking rotation frames for its attack animation.
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- Gez
- Administrator
- Posts: 59
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- raven
- Topic Author
- Dark Imp
- Posts: 12
So it can be than submitted here ?
I am fan of Raven Software i love everything they done except Call of Duty, Singularity last game for me very satisfying.
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I see that Zardaz has some fake rotations for the purpose, so Raven why don't you try to use those frames just you have for attack stuff? I mean, use Ceratopsilisk SCJMC sprites for it.Gez wrote: As much as I love everything Shadowcaster, I must concur: no rotation, no go.
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- Gez
- Administrator
- Posts: 59
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- raven
- Topic Author
- Dark Imp
- Posts: 12
Any hints? I am on right way?
Also i can rename lumps to have more than 8 symbols for make additional rotations for G frame.
Does i can do it somehow in scripting or there is something like symbolic links? in wad's
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Hi raven, I've add those frames you needed for G rotations... I think that if you edit those sprites a bit on its head (you may use GIMP + perspective corrections filter I think) they'll become more coherent with all. Enjoy, also I hope this monster will be submitted, it's nice.raven wrote: I am reuploded it, link same as in first post.
Any hints? I am on right way?
Also i can rename lumps to have more than 8 symbols for make additional rotations for G frame.
Does i can do it somehow in scripting or there is something like symbolic links? in wad's
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- raven
- Topic Author
- Dark Imp
- Posts: 12
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- raven
- Topic Author
- Dark Imp
- Posts: 12
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