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[SUBMISSION] Haedexebus

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9 years 8 months ago #11 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] UnMancubus

Blue Shadow wrote: The "names" are actually numbers; constants . For instance, RGF_SILENT means 1.

The wiki intentionally doesn't list the associated values to the constant names, so as to encourage modders to use the constant names themselves, as they're more readable, especially if you're combining flags.

I've seen a couple of action special wiki pages that do (or at least used to) list the associated values to the constant names (and the values to use if combining them), but I wasn't sure if that form of flag entry applied to all action specials or not. It's probably for the better to keep the values obfuscated behind flag names, though, for the reasons you stated.

@ozymandias81:
I think this is current version is great! His railgun behavior is interesting in that it's accurate, but the max range is limited, so it gives the player some more tactical options. (Plus I think this might be the first time I've seen a railgun shot using custom particles; I like the effect.) Behavior-wise, I think he's about perfect.

The only thing left that I see--and it's not really critical--is that he still has more movement sprites than necessary. Since A and B are the same, and C and D are the same, you could get rid of all the B and D frames completely, then in DECORATE, just have his SPAWN state as
"AACC 8 A_Look"
instead of
"ABCD 8 A_Look"
and his SEE state as
"AAAACCCC 4 A_Chase"
instead of
"AABBCCDD 4 A_Chase".
At this point then you'd probably be obligated to rename all the sprites to account for the removed frames, which would then mean changing DECORATE to compensate. So, I'm not sure if that option is attractive to you at this point. :P

Warning: Spoiler!

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9 years 8 months ago - 9 years 8 months ago #12 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] UnMancubus
I'll do now that frame renaming stuff: I want to see where this brings UnMancubus... :-)

FunFact: I called the monster UnMancubus because it has Unmaker Cannons, but Unmaker itself seems to be a gross weapon IMOH.
So maybe I'll call it Illithbus or Fatsoctopus :lol: :lol:
Last edit: 9 years 8 months ago by ozymandias81.

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9 years 8 months ago #13 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] UnMancubus
Updated OP file: now it has only AB frames for SPAWN and SEE states, also all other frames renamed alphabetically. Can't do anymore I think, just waiting for the pizza slice to be cooked. :lol: :lol: :lol:

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9 years 8 months ago #14 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] UnMancubus

ozymandias81 wrote: FunFact: I called the monster UnMancubus because it has Unmaker Cannons

They're called "Hellforge Cannons", not Unmaker Cannons. :P

[img

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9 years 8 months ago - 9 years 8 months ago #15 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] UnMancubus
Didn't know of such weapon, and that's strange because I have ALL weapons from r667 repo on my PC... must looking forward to that stuff and update some more the UnMancubus. Maybe then I'll call it Forgebus :-)

[EDIT]: If I'm not wrong, I see that this weapon doesn't belong weapons repo... :roll:

[RE-EDIT]: I just give a look into Demon Eclipse resources, but it doesn't seem to belong anymore to it... so from which wad Hellforge weapons belongs Blue Shadow? I've a plan to replace usual fatsoball with Hellforge projectiles (if it's a projectile weapon :roll:), so the whole creature will be more coherent to its name.
Last edit: 9 years 8 months ago by ozymandias81.

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9 years 8 months ago #16 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] UnMancubus
You can find it in this old beta version.

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9 years 8 months ago - 9 years 8 months ago #17 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] UnMancubus
Thankx to Blue Shadow to inform me of those Hellforge Cannons,
So I've changed heavily the UnMancubus with three different attacks + adding properly sounds:

- Added new actors belonging to old Hellforge Cannons of Eriance's dropped Demon Eclipse :-)
- Added more sounds for new projectiles (spawn, see, death, idle)
- Added 3 random custom missile attacks: FatShot (x3), FatMace (x1 but really dangerous) and FatRail (x3 with limited range)
- Converted original Hellforge sprites from Doom to paletted PNG (Doom)
- PNGOUT'd above sprites

Updated OP file + general credits/infos

UnMancubus is now ready to be submitted, Also I've already finished my pizza slices :lol:
Last edit: 9 years 8 months ago by ozymandias81.

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9 years 8 months ago #18 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] UnMancubus
So, anymore feedback about this fatso? Or it's just OK as it is now?

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9 years 8 months ago #19 by Gez
Replied by Gez on topic [SUBMISSION] UnMancubus

ozymandias81 wrote: Maybe then I'll call it Forgebus :-)

Mancuborge :derp:

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9 years 8 months ago #20 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] UnMancubus
It sounds like a Boy George Mancubus IMOH... :lol:
Another cool name could be Chainedbus... but I think UnMancubus fits well...

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