[SUBMISSION] Poltergeist
Thanks for getting more the point. Am I wrong but that wasn't like this some times ago?
@DavidRaven
Ahahaha, creepy thingie you did!
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- Blue Shadow
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I cant' really say for sure.ozymandias81 wrote: Am I wrong but that wasn't like this some times ago?
If the question is whether zips can be uploaded or not, Well, they can. When they fail to upload, it's probably they exceeded the size limit.
If you or anyone else think the current size limit could do with being raised, then I suggest you post about the subject in here , so Tormentor and the others are aware of it.
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- MagicWazard
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Also, I think that both variants could do with being shipped with a RandomSpawner, which randomly spawns the regular decoration instead of the Poltergeist (or vice-versa). That way, the player won't have the ability to always predict where the Poltergeist will be each time they play.
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- davidraven
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- Wraith
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MagicWazard wrote: This is pretty neat. Any chance of extending the range of tossed objects to other types of decorations?
Also, I think that both variants could do with being shipped with a RandomSpawner, which randomly spawns the regular decoration instead of the Poltergeist (or vice-versa). That way, the player won't have the ability to always predict where the Poltergeist will be each time they play.
Maybe, when I'll have time, I'll try to make more versions
I like your idea of the spawner, I'll do that
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- MagicWazard
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- davidraven
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- Dreadopp
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One thing I noticed about the barrel is that I got hurt as soon as I killed it with the shotgun, which seemed a bit strange since with a normal barrel, the player has a moment to run away from it before it actually explodes. At first, I thought I was somehow shooting myself. Would it be because A_Explode is on BEXP A rather than BEXP D, like on the ZDoom wiki ?
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- Blue Shadow
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- Dreadopp
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- Blue Shadow
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I'll give this another month. If the OP hasn't fixed these issues by then, I'll close the submission.
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