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[SUBMISSION] Poltergeist

  • ozymandias81
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9 years 6 months ago #11 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] Poltergeist
@Blue Shadow
Thanks for getting more the point. Am I wrong but that wasn't like this some times ago?

@DavidRaven
Ahahaha, creepy thingie you did! :-D

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9 years 6 months ago - 9 years 6 months ago #12 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Poltergeist

ozymandias81 wrote: Am I wrong but that wasn't like this some times ago?

I cant' really say for sure.

If the question is whether zips can be uploaded or not, Well, they can. When they fail to upload, it's probably they exceeded the size limit.

If you or anyone else think the current size limit could do with being raised, then I suggest you post about the subject in here , so Tormentor and the others are aware of it.
Last edit: 9 years 6 months ago by Blue Shadow.

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  • MagicWazard
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8 years 6 months ago #13 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Poltergeist
This is pretty neat. Any chance of extending the range of tossed objects to other types of decorations?

Also, I think that both variants could do with being shipped with a RandomSpawner, which randomly spawns the regular decoration instead of the Poltergeist (or vice-versa). That way, the player won't have the ability to always predict where the Poltergeist will be each time they play.

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8 years 6 months ago #14 by davidraven
Replied by davidraven on topic [SUBMISSION] Poltergeist

MagicWazard wrote: This is pretty neat. Any chance of extending the range of tossed objects to other types of decorations?

Also, I think that both variants could do with being shipped with a RandomSpawner, which randomly spawns the regular decoration instead of the Poltergeist (or vice-versa). That way, the player won't have the ability to always predict where the Poltergeist will be each time they play.


Maybe, when I'll have time, I'll try to make more versions :)

I like your idea of the spawner, I'll do that :)

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8 years 6 months ago #15 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Poltergeist
More versions would be great! Obviously, there's only so many objects in the stock IWAD that would make sense, but extending it to stuff like gore (or hell, maybe even trick ammo) would be logical. Perhaps you can even set up a "template" for modders to fill in, so they can have poltergeisted versions of any custom decorations they happen to be using.

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8 years 6 months ago #16 by davidraven
Replied by davidraven on topic [SUBMISSION] Poltergeist
Ok, trick ammo would be very cool :D I'll do it :)

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8 years 1 month ago #17 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Poltergeist
Heh, this is pretty cool. Any update on some other variations?

One thing I noticed about the barrel is that I got hurt as soon as I killed it with the shotgun, which seemed a bit strange since with a normal barrel, the player has a moment to run away from it before it actually explodes. At first, I thought I was somehow shooting myself. Would it be because A_Explode is on BEXP A rather than BEXP D, like on the ZDoom wiki ?

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7 years 8 months ago #18 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Poltergeist
Since there doesn't seem to be any updates, should we just accept it as is?

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7 years 8 months ago #19 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Poltergeist
I still think it would be a good idea to move when the explosion of the barrel occurs (so the barrels more or less match in terms of behavior), but I suppose that is easy enough to edit.

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7 years 7 months ago #20 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Poltergeist
Apart from the barrel thing, I found an issue with the candle spites; their offset is a little off. For instance, the unlit candle sprite appears "buried" in the floor.

I'll give this another month. If the OP hasn't fixed these issues by then, I'll close the submission.

Warning: Spoiler!

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