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[SUBMISSION]: Allied Marines

  • DBJ87
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8 years 10 months ago - 7 years 7 months ago #1 by DBJ87
[SUBMISSION]: Allied Marines was created by DBJ87
[INFO]
Name: Allied Marines
Difficulty: Easy-Hard (Based off weapons used & if you disable Friendly Flag. They are intended to help the Player)
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player
Summon: MarineAlly"xx" (Fist, Pistol, MG, CG, SG, Minigun, Chainsaw, Plasma, Rocket, BFG9000, SSG, Railgun, HSMissile, GL, BFG10K, Flamethrower, Sniper)
Melee: Yes (Melee Marine & Chainsaw Marine)
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire.
Type: Human, Marines, Allies
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
Submitted by: DBJ87
Decorate Created by: DBJ87
Palette: PNG Palette
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag
Sprite Edit: DBJ87
Brightmaps Edit: DBJ87
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim, Doom64
Idea Base: Own Idea, yuraofthehairfan

[DESCRIPTION]
17 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large
Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies.

All the Marines by default, have 200% Health, varied pain chances & internal Flags to change shooting behaviour.
(Full Descriptions & Credits on File's INFO & CREDITS)

//Melee/Punch: MarineAllyFist
-Attacks with fast, powerful punches.
-Has a charge attack, making him jump very quickly towards targets.
-Can use the jump attack to climb up low walls.

//Pistol: MarineAllyPistol
Has 2 sets of firing modes making the most of his wimpy weapon.
-A standard single shot, usually his main offence.
-A Quick burst of 3 shots.

//Machinegun: MarineAllyMG
Standard Infantry. Has 2 firing modes.
-A 3 Burst Shot, usually his main offence.
-A Rapid-Fire shot like the Chaingunner.

//Chaingun: MarineAllyCG
-Marine that uses a Chaingun

//Shotgun: MarineAllySG
-Marine that uses a Shotgun

//Minigun: MarineAllyMinigun
-Marine that uses a Minigun, faster & double damage output of the Chaingunner.

//Chainsaw: MarineAllyChainsaw
-Marine that uses a Chainsaw

//Plasmagun: MarineAllyPlasma
-Marine that uses a Plasmagun.
-Set to stand & fire repeatedly when attacking.

//Rocket Launcher: MarineAllyRocket
-Marine that uses a Rocket Launcher, with 2 attacks. A single shot or 3 Rockets are fired like the Cyberdemon.
-Retreats to get a clearer shot if targets are too close.

//BFG-9000: MarineAllyBFG9000
-Marine armed with the BFG-9000. Be aware of Tracer Damage.
-Careful placement recommended, there is a high risk of Friendly Fire.

//Super-Shotgun MarineAllySSG
-Marine that uses a Super-Shotgun.

//Railgun: MarineAllyRailgun
-Stationary Sniper when attacking, uses the Railgun.
-Set to stand & fire repeatedly when attacking rather than shoot & walk away.
-Retreats to get a clearer shot if targets are too close.

//Bombardier: MarineAllyHSMissile
-Shoots a Fast & Accurate Homing Missile.
-Retreats to get a clearer shot if targets are too close.

//Grenadier: MarineAllyGL
-Fires timed Grenades using Skulltag based Grenade Launcher.
-Retreats to get a clearer shot if targets are too close.

//BFG-10K: MarineAllyBFG10K
-Marine that uses the BFG-10K.
-Set to stand & fire repeatedly when attacking.
-Careful placement recommended as Damage behaviour matches Skulltag's BFG-10K.
-Retreats to get a clearer shot if targets are too close.

//Flamethrower: MarineAllyFlamethrower
-Attacks with a powerful, Mid-Range Flamethrower.
-Careful placement recommended. Fire spawned after hitting targets can damage the player.

//Sniper: MarineAllySniper:
-Stationary Sniper when attacking, Bullets fired as fast projectiles dealing mid to high damage.
-Set to stand & fire repeatedly when attacking rather than shoot & walk away.
-Retreats to get a clearer shot if targets are too close.


This Submission also includes 15 Tested Colour Blends, listed with a tutorial, that can be added to a Marine's decorate to change it's colour. This Submission is offering a more stable & versatile roster to choose from, instead of overpowered marines that will kill everything , leaving you standing with nothing to do, it is trying to offer more co-operative gameplay. Credit (and thank you) also goes to yuraofthehairfan.

[CAPTIVE MARINES]
Bound Marines that can be killed by enemies & killed by you for a couple of Stimpacks (you Monster!) or freed if you activate them. The Spawned Marines are exactly the same as their counterparts, meaning Health is reset to 200% & they will follow & help you as normal. They will arm themselves (randomly) with 1 of 9 Weapons:
- Fist
- Pistol
- Machinegun
- Chaingun
- Shotgun
- Chainsaw
- Minigun
- Plasmagun
- Super-Shotgun

Radius is larger than the standard Allies to help with placement & activation at a safer distance (if you stand too close or something solid gets in their way, they will not appear (due to collision set-up) when the freed marines are spawned). Credit (and thank you) also goes to yuraofthehairfan.

[UPDATE HISTORY]
Warning: Spoiler!


[15/05/17]
-Bug Fix on Ally 17's XDeath. Sprites OP were used twice in Extreme Death Sequence.
-Decorate & additional notes checked over.

[16/05/17]
-Activation Radius for Captive Marines increased from Default (20) to 40 (tested at 32, 48 & 56), allowing quicker access to saving Marines & reducing chances of losing them due to collision checks in place.
-Updated notes on Captive Marines. Regarding activation & placement.

[19/05/17]
-Extreme Death Sprite bug on BFG Marine fixed. (Non-Existent Sprite was put into Decorate ending)
-Wander Loop cycle shortened to reduce file size. (On all Marines that use it)

If there's any issues let me know, otherwise I consider this completed.

[PREVIEW]
[img


[DOWNLOAD] Allied Marines Pack
http://www.m*diafire.com/file/t4ha2hco1i9bx1a/Allied_Marines_Pack.zip
Last edit: 7 years 7 months ago by DBJ87. Reason: Extreme Death Sprite bug on BFG Marine fixed. Wander Loop cycle shortened to reduce file size.

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  • TheMightyHeracross
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8 years 10 months ago - 8 years 10 months ago #2 by TheMightyHeracross
Replied by TheMightyHeracross on topic [SUBMISSION]: Allied Marines Pack
Next we get friendly packs for Heretic and Hexen, and we'll have packs for each game. :)
Although it would be nice if you put the actor names instead of telling us to check the file (which is why that is there in the first place- so we don't have to). You could do this:

Summon: MarineAlly(Fist/Pistol/MG/CG/SG/Minigun/Chaingun/Plasma)
Last edit: 8 years 10 months ago by TheMightyHeracross.

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  • DBJ87
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8 years 10 months ago #3 by DBJ87
Replied by DBJ87 on topic [SUBMISSION]: Allied Marines Pack
Thank you for the feedback-- I'll update the Description to add the Actor's Summon Names. I haven't played Heretic/Hexen-- can't get hold of a copy to use with ZDoom/GZDoom lol

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8 years 10 months ago #4 by TheMightyHeracross
Replied by TheMightyHeracross on topic [SUBMISSION]: Allied Marines Pack
I didn't mean you specifically. I meant that if this gets added it will be half of the games' worth of ally packs (I made the Strife one already).

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8 years 10 months ago - 8 years 10 months ago #5 by DBJ87
Replied by DBJ87 on topic [SUBMISSION]: Allied Marines Pack
Updated Version available, had a quick check over the Marine's Decorate today and noticed the updated version's, Pistol, Machinegun, Shotgun & Minigun Marines had weapons I use, so changed them back to Clips & Clip Boxes & Shotgun.
Fixed an error with the Rocket Launcher Marine's Decorate, it should now drop/spawn it's weapon when killed.

If anybody can figure out why the Marines drop 2x their items if "Dropitem" command is used (which has forced me to use "A_SpawnItemEx" instead), I'd be grateful if you could tell me how I can fix this. :)

Both "Dropitem" & "A_SpawnItemEx" were NOT used at the same time, tested "Dropitem" first and when killed, a marine would drop 2 items... Problem with "A_SpawnItemEx" is that it spawns a new weapon that gives full ammo.
Example: Shotgun gives 8 Shells instead of 4, like it would do if you killed a former Sergeant.
Last edit: 8 years 10 months ago by DBJ87. Reason: Updated Additional Information on the Forum's post

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  • Blue Shadow
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8 years 10 months ago #6 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION]: Allied Marines Pack

DBJ87 wrote: If anybody can figure out why the Marines drop 2x their items if "Dropitem" command is used (which has forced me to use "A_SpawnItemEx" instead), I'd be grateful if you could tell me how I can fix this. :)

I'll take a guess and say that you're calling A_NoBlocking/A_Fall twice in their death state.

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8 years 10 months ago #7 by DBJ87
Replied by DBJ87 on topic [SUBMISSION]: Allied Marines Pack
Thank you, Blue Shadow. Removed A_Fall from death sprites, then re-added "DropItem" and they now drop the item as players would expect them to giving half the ammo. Leaving A_NoBlocking because the actor turns into a solid object when their death animations finish and you can't walk over them.

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8 years 8 months ago #8 by yuraofthehairfan
Replied by yuraofthehairfan on topic [SUBMISSION]: Allied Marines Pack
They are cool do have youse for this only thing I want to add is the machinegun guy when he walks forward he's gun moves to the side

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  • DBJ87
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8 years 8 months ago #9 by DBJ87
Replied by DBJ87 on topic [SUBMISSION]: Allied Marines Pack
Thank you for your feedback, I've done some extensive expansion with the Allied Marines project, now bumped my roster up to about 22-23. Done the same way as the last lot, but, it's new allies, new behaviour updates & now more sounds added as well. I've even managed to break out one, to be a bit more "original" with it's own unused weapon (Homing Missile Bazooka).

I'm going to add some of these changes to the 11 all ready submitted & upload a Railgun (Skulltag) & Bazooka user with the next update in a few days/weeks, but after that unless something really stands out, I'll leave it at 13 Marines & keep track on any updates or suggestions for behaviour changes... got some new weapons for the armoury, thanks to working on this too

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8 years 8 months ago #10 by yuraofthehairfan
Replied by yuraofthehairfan on topic [SUBMISSION]: Allied Marines Pack
that's cool and the skull tag weapons would be cool too
oh hey just a thought but a color set like this http://zdoom.org/wiki/Classes:DoomPlayer would be a cool add on maybe put it at the top in the wad so if you want to change one to red and one to blue or gray like in a multiplayer fight but with allies

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