[SUBMISSION] Dynamic Sky Viewpoint
- A-Bomb
- Topic Author
- Dark Imp
- Posts: 12
Type: SkyViewpoint editor Thing
Connections: SkyViewpoint
Spawn Offsets: None
Documentation: Yes
Spawn Ceiling: No
Variants: 1 (DynamicSkyViewpoint, editor number 9084)
Summon: DynamicSkyViewpoint
ACS: Yes
Credits:
Submitted: A-Bomb
Decorate: A-Bomb
Idea Base: Source and similar engines' approach to skyboxes
Actor/ Thing: extends the existing ZDoom SkyViewpoint Actor
Description:
This is a single player intended editor Thing which expands upon the existing SkyViewpoint functionality used to create static skyboxes. The DynamicSkyViewpoint Actor moves according to the player's movement and a user-defined displacement constant.
Screenshots:
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- Blue Shadow
- Administrator
- Posts: 1129
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- A-Bomb
- Topic Author
- Dark Imp
- Posts: 12
Blue Shadow wrote: Could you provide a demo map?
Sure thing!
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[EDIT]: Also, build the map in UDMF format and under GZDoom Builder. It's the better choice imho and you'll save a lot of space.
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Check the attachment, the pk3 is done in a way that's most clear possible. Also I added a nifty script on the map for lulz plus a reference for new usage for DoomEdnums inside MapInfo.txt
I like the effect, but surely I must give to this a deep try in order to get all the points, but everything's there and I am starting to like it really.
Also it has a connection though: The SkyBox Viewpoint. Beside that, it's a very interesting workaround.
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- A-Bomb
- Topic Author
- Dark Imp
- Posts: 12
ozymandias81 wrote: Better add it within the attachment added on main OP. Anyway, gonna try this now... I noticed it before on FB though and also added a "like" for this thing.
[EDIT]: Also, build the map in UDMF format and under GZDoom Builder. It's the better choice imho and you'll save a lot of space.
All this time I've been using Hexen format (pretty much without any deviation) because that's what I'd been used to since I first dabbled in DB2 years ago. Lol, I saw that you could set the fade and color right in the properties tab in this format and was like "yeah, this from now on" xD thanks! And I'm on it.
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OffTopic: I've seen your nice RayCast try video, and while I am a super-fan of Ultima Underworld 1 & 2, I hope you'll get into that one too.
ANYWAY, WELCOME ON REALM667 A-BOMB!
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- A-Bomb
- Topic Author
- Dark Imp
- Posts: 12
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Anyway, check ZDoomWiki to gather some more infos concerning libraries and usage under pk3'd files. They can improve greatly your works though.
Directives
Libraries
Keep in mind that in order to use the #import directive inside a library, you ALWAYS have to set up your directives with the #library declaration before anything else, so you may have something like this:
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- Blue Shadow
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- Posts: 1129
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