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[SUBMISSION] Plasma Repeater

  • BadMojo
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8 years 3 months ago - 8 years 3 months ago #21 by BadMojo
Replied by BadMojo on topic Plasma Repeater

And as for the splash damage? Honestly, it's so small as to be almost inconsequential

Yea, Ill remove it, after testing for half hours gameplay, I'm not too keen on the idea anymore.

The new pickup is OK, but honestly wasn't as good as I was hoping. Maybe you can take another stab at it.

Yep sure, I was expecting some form of feedback on that anyway, anything in particular or just redo the lot? :)

Edit:
How about this one?




Update: V5.1
-Added new gunflash sprites
-New spawn sprite

Overall, though? I think you've got another pending winner on your hands.


Well if you like the new spawn sprite, and the gun flash I just made for it... then I'm ready when you are :)
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Last edit: 8 years 3 months ago by BadMojo.

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  • MagicWazard
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8 years 3 months ago #22 by MagicWazard
Replied by MagicWazard on topic Plasma Repeater
I, for one, love the new pickup sprite. It is a *touch* large; I'd suggest using Scale to get it down to about the size of the Plasma Gun (a little disparity in pixel density is OK).

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8 years 3 months ago - 8 years 3 months ago #23 by BadMojo
Replied by BadMojo on topic Plasma Repeater
Cool, and your happy with the gunflashes I presume?[strike] (again, just in case of a reply before I start on it, I want to get everything out in one hit so I can start work on fixing the fajita maker)[/strike]

Edit: Updated with v5.2
Last edit: 8 years 3 months ago by BadMojo.

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  • Blue Shadow
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8 years 3 months ago #24 by Blue Shadow
Replied by Blue Shadow on topic Plasma Repeater

BadMojo wrote: Did you see the latest version? I redid the whole animation.

Yes, the problem has been addressed.

However, the barrel appears (to me at least) to go down/up instead of looking like it's going in/out of the weapon. What I mean is, as the barrel goes in, it should become bigger (or something) because it's getting closer to the player's view, right?

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  • MagicWazard
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8 years 3 months ago #25 by MagicWazard
Replied by MagicWazard on topic Plasma Repeater

Blue Shadow wrote: However, the barrel appears (to me at least) to go down/up instead of looking like it's going in/out of the weapon. What I mean is, as the barrel goes in, it should become bigger (or something) because it's getting closer to the player's view, right?


I don't think I would have noticed it if you hadn't have pointed it out, but you're correct. It does need just a *bit* of perspective enlargement as it recoils. I assume BadMojo's got this saved out in layers, so it shouldn't be difficult to implement.

Beyond that, I don't think I have any additional feedback to offer. I like it.

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8 years 3 months ago - 8 years 3 months ago #26 by BadMojo
Replied by BadMojo on topic Plasma Repeater
It's easy enough to do, I'll work on it tonight :)

Edit: Done, v6 is live.
Last edit: 8 years 3 months ago by BadMojo.

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  • Blue Shadow
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8 years 3 months ago #27 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Plasma Repeater
I just checked v6. Yes, the animation is better now :) . The firing sound is good. too.

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  • MagicWazard
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8 years 3 months ago #28 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Plasma Repeater
Then I'm going to give this the OK, unless Blue Shadow has any further feedback.

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8 years 3 months ago #29 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Plasma Repeater
Well, I've heard no further objections, so up it's went!

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  • BadMojo
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8 years 3 months ago #30 by BadMojo
Replied by BadMojo on topic [SUBMISSION] Plasma Repeater
Excellent, victory is sweet!

Just looking at the credits in the repo for this one though, sounds came from me not quake 3.. I just noticed the op for this thread still said quake 3, I'm sure I updated the 2 info files in the package though, so there should be no need for an updated zip, just the credits displayed on the repo :) thanks

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