[SUBMISSION] Plasma Repeater
- BadMojo
- Topic Author
- Wicked
- Posts: 224
Yea, Ill remove it, after testing for half hours gameplay, I'm not too keen on the idea anymore.And as for the splash damage? Honestly, it's so small as to be almost inconsequential
Yep sure, I was expecting some form of feedback on that anyway, anything in particular or just redo the lot?The new pickup is OK, but honestly wasn't as good as I was hoping. Maybe you can take another stab at it.
Edit:
How about this one?
Update: V5.1
-Added new gunflash sprites
-New spawn sprite
Overall, though? I think you've got another pending winner on your hands.
Well if you like the new spawn sprite, and the gun flash I just made for it... then I'm ready when you are
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- MagicWazard
- Moderator
- Posts: 808
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
Edit: Updated with v5.2
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- Blue Shadow
- Administrator
- Posts: 1129
Yes, the problem has been addressed.BadMojo wrote: Did you see the latest version? I redid the whole animation.
However, the barrel appears (to me at least) to go down/up instead of looking like it's going in/out of the weapon. What I mean is, as the barrel goes in, it should become bigger (or something) because it's getting closer to the player's view, right?
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- MagicWazard
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- Posts: 808
Blue Shadow wrote: However, the barrel appears (to me at least) to go down/up instead of looking like it's going in/out of the weapon. What I mean is, as the barrel goes in, it should become bigger (or something) because it's getting closer to the player's view, right?
I don't think I would have noticed it if you hadn't have pointed it out, but you're correct. It does need just a *bit* of perspective enlargement as it recoils. I assume BadMojo's got this saved out in layers, so it shouldn't be difficult to implement.
Beyond that, I don't think I have any additional feedback to offer. I like it.
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
Edit: Done, v6 is live.
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- Blue Shadow
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- MagicWazard
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- MagicWazard
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- Posts: 808
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
Just looking at the credits in the repo for this one though, sounds came from me not quake 3.. I just noticed the op for this thread still said quake 3, I'm sure I updated the 2 info files in the package though, so there should be no need for an updated zip, just the credits displayed on the repo thanks
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