[SUBMISSION] Fajita Maker (Quiver)
- BadMojo
- Topic Author
- Wicked
- Posts: 224
But that just defeats the point of this being a resource that has been converted from one game to another... Now I'm just changing things because the original game didn't do it right in the first place.
I would rather keep to the original resources as much as possible, with the exception of the re-scaling to get it to fit within doom and recreating the sounds as they were so low quality to begin with they were distorted... although, the sound I made for this, sounds pretty accurate to the original to my ears, just with a little more oomph, so I have no problem with doing that.... Being a nostalgia driven fan of Quiver
If this was a weapon I did from scratch, or if the goal was to improve on something made in 1997.. then yea sure, Ill make the necessary changes.... But for this, being the idea is to not stray from what was in Quiver.. Id prefer to just leave that up to whomever decides to use this in their project. If they decide to change a few colours here and there, then by all means they should... But, being a nostalgia driven fanboy of the original "indie" game, I feel more comfortable with it staying the way Ive always seen it with all its flaws... Quiver was never a polished game.. Hell, the controls menu in the game are the controls for the sound, not for the keyboard controls, and changing them stops all sounds altogether until you reinstall the game lol... But it is what it is
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
Im thinking that I may end up giving the rest of the weapons from quiver a go, and release them all as a compilation pack maybe on doomworld or zdoom rather than here (if I get around to it, ill still put them up in the workshop for feedback).. but thats probably going to take a while...
As it stands now, theres nothing else I really want to change with this one (the new sounds were as far as I wanted to take it in terms of bringing this weapon to life). And as much as the pickup sprite is a bit "off" compared to the hud sprite, it is what it is Im afraid.
I think my idea now for this is simply something that would catch someones eye in the repo in the off chance they say "hey, thats from quiver", just for them to have a bit of nostalgia and perhaps to give realm a bit of attention in the process.. But I dont really see this as being a "modders resource" per se, its just too obscure for any project other than a quiver TC, imho.
So, in conclusion to that, I dont mind if this doesn't get accepted, as like I said, I myself dont see it as a modders resource. But that doesnt mean I wont accept any more feedback if there are any bugs anyone noticed in terms of the code and such, if by chance this could get approved.
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- MagicWazard
- Moderator
- Posts: 808
BadMojo wrote: Also, keep in mind that quiver ran in a resolution of 800x600 but doom was only 320x200... so naturally the pickup sprite is going to look more detailed in Quiver as opposed to Doom.... But I can utilize the HI_START and HI_END markers to bring back the original source sprite and let zdoom do the scaling, if I were to get a special exception for using a "high res" sprite in this submission... As this would be in the "Other" category and not trying to stay within the doom style.
You don't need to use HI_START/END markers for high-res sprites; you can just use Scale in DECORATE. It will only affect the pickup, not the first-person perspective sprites. A few weapons on the Repo use this method (for example, the Micro-Uzi).
How about offering both the recolored and original versions of the sprite? That way you're both preserving the original and offering up a "correct" version.
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
I have no problem with giving an option, Ill do it when I get home from work.
Thanks for the feedback
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
Have also removed HI_START and END lumps, and is now using scaling through decorate.
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- MagicWazard
- Moderator
- Posts: 808
Oh; and I noticed the projectiles could use decals. I see that there's a decal definition that's been commented out...
Lastly, are you up for GLDefs? You could probably borrow and tweak the Imp's if you don't want to make new ones.
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
I must have forgotten something with the decals, I'll look later.
As for GLDefs..... All I goto say to that is.... Yes, custom ones will be made
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
v3
changes:
-Added custom gldefs
-Added decals
-Revised decorate code
-Updated info lump with instructions for using alternative spawn pickup.
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- MagicWazard
- Moderator
- Posts: 808
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
EDIT: Ive updated the main post with v5... Now has custom ammo.
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