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[Submission] Duke Nukem

  • DBJ87
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8 years 4 months ago #21 by DBJ87
Replied by DBJ87 on topic [Submission] Duke Nukem

MagicWazard wrote: With Blue Shadow's feedback taken, I'm going to officially say "no" to this, And I appreciate you putting the extra work into this, knowing from the start that it may not be "appropriate" for the repo.


MagicWazard, Blue Shadow, I've got a lot to thank you for too. Especially the finer tweaks with the homing missile set up on this, especially damage balance, tracking & trails, it also helped improve the Seeker-Missile Launcher & all the Heavy Weapon Marines in the Allied Marine Squad.

MagicWazard, I'd also like to thank you again for helping me find a better suited sprite set, to fix the recolored legs & skin colour, the original sprites were Doom Player replacement skins so pants were Green (I had recolored them back to Blue but this was with Doom's palette) & skin was more faded. He's gone from an overpowered 3 weapon stand & shoot, reload, repeat to a mix & match badass.

MagicWazard wrote: I enthusiastically advise you to share this on the ZDoom forums and/or Doomworld if you haven't already. People should get a kick out of this--even if not for use in mapping, but just for dueling with. (I'll be keeping a copy myself for just that reason.).


I've had a look at Doomworld and can't figure out how/where you'd submit Monsters as the majority of the content is highly advanced Map based projects. I'm a bit skeptical & uncomfortable about using the ZDoom forum anymore at the moment after some real nasty feedback from "Advanced" or Experienced users in the past. This has been why I submitted this and everything I've done so far here, after the Quad-Shotgun, everyone is a lot more tolerant, open-minded and most importantly friendly to each other.

I'll gladly send this elsewhere (ZDoom & Doomworld) or anybody can feel free to do the same as long as credit is given.

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