[SUBMISSION] Fire Blast for Mage
- Raccoon
- Topic Author
- Demon
- Posts: 30
Name: Fire Blast
Class: 3
Type: Projectile Spread
Palette: Hexen
Summon: MWeapFire
Ammo Type: Blue Mana
Altfire: No
Powered Mode: No
Added States: No
Credits:
Submitted: RockstarRaccoon
Decorate: RockstarRaccoon
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: RockstarRaccoon
Idea Base: Needed the Mage to deal fire damage
ACS: No
Description:
A fire-damage attack for Hexen's mage, based on the Frost Shards and about that power level, because the ZHexen project needed it for flammable scenery. Great if you're using damage-types and need the mage to have a fire-based attack alongside the ice one. Also included are the higher-res versions of the sprites made while editing them.
Preview Image
Download Link: Google Drive
Please Log in or Create an account to join the conversation.
- AngryCat
- Wraith
- Posts: 16
but my only complaint is that the weapon doesn't have a slot.
Aside from that, good job!
Please Log in or Create an account to join the conversation.
- Raccoon
- Topic Author
- Demon
- Posts: 30
Go uncomment the line that has it in the decorate. It's like, line 15...?
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
- Posts: 808
Behaviorally, this is fun. It lacks the higher-damage melee attack of the Frost Shards (which would be tricky to replicate), but the projectile attack seems a bit stronger and works better at a distance. There's no autoaim, though. Was that intentional? Also, the projectiles could use GLDefs, as well as decals for when they strike a wall.
Oh, and the scroll pickup still has "icicles" dangling from the bottom of it. Probably it should have flames or something instead. You can try recoloring and using the flames from my Familiar Summon scroll item if you want.
Please Log in or Create an account to join the conversation.
- Raccoon
- Topic Author
- Demon
- Posts: 30
Alright. This is just a passable version, and probably not the final upload. I'll keep that in mind if I work on it more (I plan to, because it's major to ZHexen) and leave that uncommented when I submit the better version. (I do want this on here now, becauseMagicWazard wrote: Honestly, it's not really a problem to include a Player.WeaponSlot value. Lots of submissions get away with it. We really just don't want you using KEYCONF, since that'll break existing bindings, and it's kind of deprecated anyways.
It's supposed to be a tighter attack, meant to work better in long corridors but worse against wide groups when dealing with situations where damage-type isn't important, like with Ettin. I'm also thinking of making it faster and adding in an alt-fire that's just a short-ranged flamethrower.Behaviorally, this is fun. It lacks the higher-damage melee attack of the Frost Shards (which would be tricky to replicate), but the projectile attack seems a bit stronger and works better at a distance.
Autoaim is for designers who don't assume mouselook. Hexen 2 didn't have it either.There's no autoaim, though. Was that intentional?
I'm going to have to change the projectile to inherit from the fire-balls which shoot out of walls. That way, it'll just use the GLDefs and HD sprites the player has set up for that: alot of the stuff in this ZHexen stuff is intended to re-use old material.Also, the projectiles could use GLDefs, as well as decals for when they strike a wall.
Yeah, I noticed that when I was submitting this and I've yet to draw them in: like I said, I want to make a better version as my project moves on. I'll keep your scroll in mind when I get around to the fire.Oh, and the scroll pickup still has "icicles" dangling from the bottom of it. Probably it should have flames or something instead.
It should also be noted that the hands look too similar to the Ice Shards to not confuse the player if they have both, so I'm going to replace the idle animations for both with versions that have a little mote of fire/ice in the hand that will fire.
EDIT
Oh hey, I'm using a modified version of your Chainmail Ettin in this too.
Would you be interested in joining a Hexen project?
Please Log in or Create an account to join the conversation.
- Raccoon
- Topic Author
- Demon
- Posts: 30
Unless there are any gaping flaws, I'm done changing this for now.
Please Log in or Create an account to join the conversation.
- Dreadopp
- Administrator
- Posts: 183
I, too, was a bit thrown off by the fact that there was no auto aim. I kept shooting walls and the ground.
Please Log in or Create an account to join the conversation.
- Raccoon
- Topic Author
- Demon
- Posts: 30
Anyway, it's always been odd to me that no one has made this: it seems pretty straight-forward to me that the Mage should have something like this, and it can be done in a way that looks like it blends in with a recolor of the Frost Shards.
Next weapons I have planned for ZHexen (in likely order)
- A Mace that tosses fireballs for the Fighter, so he has fire damage (Need Fire Damage! >!< )
- A Shield for the fighter, probably stolen from Brutal Hexen
- A glowing Short-Sword or something like that for the Cleric... Something short-ranged and odd like that, I haven't fully decided...
- A lightning-like attack for the mage which is similar to the Arc of Death but with shorter range and more similar to the Gauntlets of the Necromancer.
Edit:
Holy crap guys, Brutal Hexen has like, most of the stuff I've been learning to add, including a Fire attack for the Mage and a Fire Mace for the Fighter. I might scrap this project in favor of that one...
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
- Posts: 808
Actors don't inherit GLDefs from their parents...however, they can use existing GLDefs designed for another actor (parent or otherwise) without having to redefine them all.Raccoon wrote: I'm going to have to change the projectile to inherit from the fire-balls which shoot out of walls. That way, it'll just use the GLDefs and HD sprites the player has set up for that: alot of the stuff in this ZHexen stuff is intended to re-use old material.
Please Log in or Create an account to join the conversation.
- Raccoon
- Topic Author
- Demon
- Posts: 30
I would like to see this in the repository though, as it is something Hexen mappers have been needing for a while...
Please Log in or Create an account to join the conversation.