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[SUBMISSION] Fire Blast for Mage

  • Raccoon
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7 years 9 months ago - 7 years 9 months ago #1 by Raccoon
[SUBMISSION] Fire Blast for Mage was created by Raccoon
Information:
Name: Fire Blast
Class: 3
Type: Projectile Spread
Palette: Hexen
Summon: MWeapFire
Ammo Type: Blue Mana
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: RockstarRaccoon
Decorate: RockstarRaccoon
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: RockstarRaccoon
Idea Base: Needed the Mage to deal fire damage
ACS: No

Description:
A fire-damage attack for Hexen's mage, based on the Frost Shards and about that power level, because the ZHexen project needed it for flammable scenery. Great if you're using damage-types and need the mage to have a fire-based attack alongside the ice one. Also included are the higher-res versions of the sprites made while editing them.

Preview Image



Download Link: Google Drive
Last edit: 7 years 9 months ago by Raccoon. Reason: New Version!

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  • AngryCat
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7 years 9 months ago - 7 years 9 months ago #2 by AngryCat
Replied by AngryCat on topic [SUBMISSION] Fire Blast for Mage
It's good to know that there are still Heretic/Hexen resources still being made.
but my only complaint is that the weapon doesn't have a slot.
Aside from that, good job!
Last edit: 7 years 9 months ago by AngryCat.

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  • Raccoon
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7 years 9 months ago #3 by Raccoon
Replied by Raccoon on topic [SUBMISSION] Fire Blast for Mage
The submission rules said not to have one.

Go uncomment the line that has it in the decorate. It's like, line 15...?

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  • MagicWazard
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7 years 9 months ago #4 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Fire Blast for Mage
Honestly, it's not really a problem to include a Player.WeaponSlot value. Lots of submissions get away with it. We really just don't want you using KEYCONF, since that'll break existing bindings, and it's kind of deprecated anyways.

Behaviorally, this is fun. It lacks the higher-damage melee attack of the Frost Shards (which would be tricky to replicate), but the projectile attack seems a bit stronger and works better at a distance. There's no autoaim, though. Was that intentional? Also, the projectiles could use GLDefs, as well as decals for when they strike a wall.

Oh, and the scroll pickup still has "icicles" dangling from the bottom of it. Probably it should have flames or something instead. You can try recoloring and using the flames from my Familiar Summon scroll item if you want.

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  • Raccoon
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7 years 9 months ago - 7 years 9 months ago #5 by Raccoon
Replied by Raccoon on topic [SUBMISSION] Fire Blast for Mage

MagicWazard wrote: Honestly, it's not really a problem to include a Player.WeaponSlot value. Lots of submissions get away with it. We really just don't want you using KEYCONF, since that'll break existing bindings, and it's kind of deprecated anyways.

Alright. This is just a passable version, and probably not the final upload. I'll keep that in mind if I work on it more (I plan to, because it's major to ZHexen) and leave that uncommented when I submit the better version. (I do want this on here now, because

Behaviorally, this is fun. It lacks the higher-damage melee attack of the Frost Shards (which would be tricky to replicate), but the projectile attack seems a bit stronger and works better at a distance.

It's supposed to be a tighter attack, meant to work better in long corridors but worse against wide groups when dealing with situations where damage-type isn't important, like with Ettin. I'm also thinking of making it faster and adding in an alt-fire that's just a short-ranged flamethrower.

There's no autoaim, though. Was that intentional?

Autoaim is for designers who don't assume mouselook. :P Hexen 2 didn't have it either.

Also, the projectiles could use GLDefs, as well as decals for when they strike a wall.

I'm going to have to change the projectile to inherit from the fire-balls which shoot out of walls. That way, it'll just use the GLDefs and HD sprites the player has set up for that: alot of the stuff in this ZHexen stuff is intended to re-use old material.

Oh, and the scroll pickup still has "icicles" dangling from the bottom of it. Probably it should have flames or something instead.

Yeah, I noticed that when I was submitting this and I've yet to draw them in: like I said, I want to make a better version as my project moves on. I'll keep your scroll in mind when I get around to the fire.

It should also be noted that the hands look too similar to the Ice Shards to not confuse the player if they have both, so I'm going to replace the idle animations for both with versions that have a little mote of fire/ice in the hand that will fire.


EDIT
Oh hey, I'm using a modified version of your Chainmail Ettin in this too.
Would you be interested in joining a Hexen project? :3
Last edit: 7 years 9 months ago by Raccoon.

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  • Raccoon
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7 years 9 months ago - 7 years 9 months ago #6 by Raccoon
Replied by Raccoon on topic [SUBMISSION] Fire Blast for Mage
Ok, I just uploaded a new version that's close to what the final version will look like, including the changes I was thinking of.

Unless there are any gaping flaws, I'm done changing this for now. :3
Last edit: 7 years 9 months ago by Raccoon.

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  • Dreadopp
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7 years 9 months ago #7 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Fire Blast for Mage
This is pretty cool. :)

I, too, was a bit thrown off by the fact that there was no auto aim. I kept shooting walls and the ground. :P

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  • Raccoon
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7 years 9 months ago - 7 years 9 months ago #8 by Raccoon
Replied by Raccoon on topic [SUBMISSION] Fire Blast for Mage
...Am I the only person here who turns on mouselook and doesn't rely on autoaim?

Anyway, it's always been odd to me that no one has made this: it seems pretty straight-forward to me that the Mage should have something like this, and it can be done in a way that looks like it blends in with a recolor of the Frost Shards.

Next weapons I have planned for ZHexen (in likely order)
- A Mace that tosses fireballs for the Fighter, so he has fire damage (Need Fire Damage! >!< )
- A Shield for the fighter, probably stolen from Brutal Hexen
- A glowing Short-Sword or something like that for the Cleric... Something short-ranged and odd like that, I haven't fully decided...
- A lightning-like attack for the mage which is similar to the Arc of Death but with shorter range and more similar to the Gauntlets of the Necromancer.

Edit:
Holy crap guys, Brutal Hexen has like, most of the stuff I've been learning to add, including a Fire attack for the Mage and a Fire Mace for the Fighter. I might scrap this project in favor of that one...
Last edit: 7 years 9 months ago by Raccoon.

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  • MagicWazard
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7 years 9 months ago #9 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Fire Blast for Mage
I rely upon autoaim, since I'm too lazy to configure my 360 controller and I've never really been that great with a mouse. It's not a requirement for autoaim to work, and if you tried, it would probably run into the same problems the Flak Cannon .

Raccoon wrote: I'm going to have to change the projectile to inherit from the fire-balls which shoot out of walls. That way, it'll just use the GLDefs and HD sprites the player has set up for that: alot of the stuff in this ZHexen stuff is intended to re-use old material.

Actors don't inherit GLDefs from their parents...however, they can use existing GLDefs designed for another actor (parent or otherwise) without having to redefine them all.

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7 years 9 months ago - 7 years 9 months ago #10 by Raccoon
Replied by Raccoon on topic [SUBMISSION] Fire Blast for Mage
I'll keep that in mind in the future, but I won't be doing anything else with this weapon: I'm probably scrapping my Hexen project, at least until I can get this Brutal Hexen stuff sorted out.

I would like to see this in the repository though, as it is something Hexen mappers have been needing for a while...
Last edit: 7 years 9 months ago by Raccoon.

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