Bayonet Rifle
- Quantum_Dranger
- Topic Author
- Chaingunner
- Posts: 54
Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No
Credits:
Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None
Images:
http://imgur.com/U2Lqnfk
http://imgur.com/EyNwKLk
Download:
http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip
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- SoulScream
- Zombieman
- Posts: 1
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- MagicWazard
- Moderator
- Posts: 808
SoulScream wrote: I don't know why but i can't test weapon on Slade3 3.1.1.5 Map Editor just freeze and crash, another weapon's works great
I see the same problem, though it isn't really apparent why it happens. Doom Builder 2 doesn't have this issue, so it's probably something with Slade3's map editor in particular. Maybe worth going to the forum and making a bug report?
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- Quantum_Dranger
- Topic Author
- Chaingunner
- Posts: 54
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- MagicWazard
- Moderator
- Posts: 808
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- Quantum_Dranger
- Topic Author
- Chaingunner
- Posts: 54
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- Blue Shadow
- Administrator
- Posts: 1129
As for the weapon, I don't know, its main idea appears to be the bayonet, which I found to be overpowered. Having the capability to fire bullets seems more like an afterthought to me.
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- Quantum_Dranger
- Topic Author
- Chaingunner
- Posts: 54
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- Dreadopp
- Administrator
- Posts: 183
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- Quantum_Dranger
- Topic Author
- Chaingunner
- Posts: 54
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