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Bayonet Rifle

  • Quantum_Dranger
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  • Chaingunner
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7 years 8 months ago - 6 years 5 months ago #1 by Quantum_Dranger
Bayonet Rifle was created by Quantum_Dranger
Info:

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Added States: No

Credits:

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
GLDefs: None
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Sprite Edit: None
Idea Base: Id Software
ACS: None

Images:

http://imgur.com/U2Lqnfk

http://imgur.com/EyNwKLk

Download:

http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip
Last edit: 6 years 5 months ago by Quantum_Dranger.

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  • SoulScream
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  • Zombieman
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7 years 7 months ago #2 by SoulScream
Replied by SoulScream on topic [SUBMISSION] Bayonet Rifle
I don't know why but i can't test weapon on Slade3 3.1.1.5 Map Editor just freeze and crash, another weapon's works great

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  • MagicWazard
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7 years 7 months ago #3 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Bayonet Rifle

SoulScream wrote: I don't know why but i can't test weapon on Slade3 3.1.1.5 Map Editor just freeze and crash, another weapon's works great


I see the same problem, though it isn't really apparent why it happens. Doom Builder 2 doesn't have this issue, so it's probably something with Slade3's map editor in particular. Maybe worth going to the forum and making a bug report?

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  • Quantum_Dranger
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  • Chaingunner
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7 years 7 months ago #4 by Quantum_Dranger
Replied by Quantum_Dranger on topic [SUBMISSION] Bayonet Rifle
Could I get a mod's opinion on this?

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  • MagicWazard
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7 years 7 months ago #5 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Bayonet Rifle
So I was troubleshooting this a bit, and found a couple interesting (but strange) things. The issue only starts happening once the weapon is assigned an editor number; and, the issue stops happening if you comment out the Fire and AltFire states! See my test WAD here . Why SLADE3's editor would care about the contents of the Fire states is beyond me, and sort of reinforces my belief that it's a SLADE3 bug and not anything you're doing wrong.

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  • Quantum_Dranger
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  • Chaingunner
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7 years 7 months ago #6 by Quantum_Dranger
Replied by Quantum_Dranger on topic [SUBMISSION] Bayonet Rifle
That's good to know. I hope it gets fixed next slade update.

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  • Blue Shadow
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7 years 7 months ago #7 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Bayonet Rifle
The use of anonymous functions is the cause of the problem. I reported the issue half a month ago.

As for the weapon, I don't know, its main idea appears to be the bayonet, which I found to be overpowered. Having the capability to fire bullets seems more like an afterthought to me.

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  • Quantum_Dranger
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  • Chaingunner
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7 years 7 months ago #8 by Quantum_Dranger
Replied by Quantum_Dranger on topic [SUBMISSION] Bayonet Rifle
I updated the link so that it takes 2 full charges to kill a demon, not one.

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  • Dreadopp
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7 years 2 months ago #9 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Bayonet Rifle
This is not a bad weapon in my opinion. I noticed that the wad contains a muzzle flash but it doesn't appear on the gun when it's fired. The sounds should also be converted to ogg or flac.

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  • Quantum_Dranger
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  • Chaingunner
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7 years 2 months ago #10 by Quantum_Dranger
Replied by Quantum_Dranger on topic [SUBMISSION] Bayonet Rifle
WAVs converted to FLAC. Unused flashes removed.

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