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Bayonet Rifle

  • Dreadopp
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7 years 2 months ago #11 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Bayonet Rifle
I downloaded it with the link on the first post but it looks the same as the one I already had. Does it need a reupload?

For the muzzle flashes, I was thinking it might actually be good to use them if they are there. They would make the firing sequence a little more interesting overall.

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  • Quantum_Dranger
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  • Chaingunner
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7 years 2 months ago #12 by Quantum_Dranger
Replied by Quantum_Dranger on topic [SUBMISSION] Bayonet Rifle
I reuploaded it. Hope it works now.

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7 years 4 weeks ago #13 by Quantum_Dranger
Replied by Quantum_Dranger on topic [SUBMISSION] Bayonet Rifle
I would use the muzzle flashes though doom does not allow you to underlay flashes.

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  • MagicWazard
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7 years 3 weeks ago #14 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Bayonet Rifle

Quantum_Dranger wrote: I would use the muzzle flashes though doom does not allow you to underlay flashes.


Some people get around this by putting the "flash" sprites into the Fire state, and the gun sprites into the Flash state, so that the gun sprites are drawn above the flash sprites. You'd then make the sprites in the Fire state Bright instead of the ones in the Flash state. I don't think there are any particular downsides to doing it this way as long as everything works visually.

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  • Quantum_Dranger
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7 years 3 weeks ago #15 by Quantum_Dranger
Replied by Quantum_Dranger on topic [SUBMISSION] Bayonet Rifle
http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip

Wait, I remembered the A_Overlay command. here is a version with flash.

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  • MagicWazard
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7 years 2 weeks ago #16 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Bayonet Rifle

Quantum_Dranger wrote: http://www.m*diafire.com/file/4dm6ofcqz116rod/BayonetRifle.zip

Wait, I remembered the A_Overlay command. here is a version with flash.


I don't think I've even heard of A_Overlay! Yeah, that seems like a much better idea.

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  • Quantum_Dranger
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6 years 6 months ago #17 by Quantum_Dranger
Replied by Quantum_Dranger on topic [SUBMISSION] Bayonet Rifle
Having implemented all suggestions, is this ready to be put into the armory?

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  • Blue Shadow
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6 years 6 months ago #18 by Blue Shadow
Replied by Blue Shadow on topic Bayonet Rifle
  • Remove the "was" from the obituary message. With that, the message should be: "%o met the end of a bayonet".
  • It's better if the Ready state lasted 1 tic instead of 2, as that would make the weapon as responsive as possible, and its bobbing as smooth as possible, too.
    Code:
    Ready: PBAY A 2 A_WeaponReady // <--- Should last 1 tic. Loop

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6 years 5 months ago #19 by Quantum_Dranger
Replied by Quantum_Dranger on topic Bayonet Rifle
Fixed the typo and made the ready state smoother.

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  • Blue Shadow
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6 years 5 months ago #20 by Blue Shadow
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