The WIP Thread
- idGamer
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- Dark Imp
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- MagicWazard
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"Sanity", eh? I'm guessing somebody's a fan of Eternal Darkness? Glad to see you're still working on stuff, too.idGamer wrote: Still working on that old horror mod of mine:
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- idGamer
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- Dark Imp
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"Sanity", eh? I'm guessing somebody's a fan of Eternal Darkness? Glad to see you're still working on stuff, too.
Actually, I don't know much about Eternal Darkness; most of the inspiration for the project came from stuff like Silent Hill/Cry of Fear.
Sanity is really just the player's health, although I may have to implement a system that causes the level and/or monsters become more twisted and bizarre if your health is low.
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- MagicWazard
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- MagicWazard
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- Blue Shadow
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- MagicWazard
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I do, in fact, and it even has a second slot for the old 5 1/4'' disks too. I do not have it hooked up to my computer, though. I've been meaning to give it a shot for a while, but...eh. I get the feeling it'll start spewing smoke if I even try. ("Unplug it first!")Blue Shadow wrote: Do you still have a floppy disk drive to read those?
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- idGamer
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- Dark Imp
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- MagicWazard
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- doomedarchviledemon
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- Pain Elemental
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So far I have not gotten into actually making the monster in game, but I have started to gather some sprites to use and have been thinking about the mechanics. At first I was thinking about making it just like Helmet Head where after the player knocks off two helmets that's all that will appear and each one would move slightly differently and shoot weak fireballs. But I wanted something a little more than that. So, I have chosen to use five different helmets which not only have their own stand alone attacks after being knocked off the suit of armor, but will also affect how the suit of armor behaves.
The mechanics are not final but I am feeling pretty good on them so far. The helmets included and affect on the armor suit would be as follows:
(Also "Normal Stats" would be similar to the stats of a brown chaos serpent... or a Mancubus I guess. Medium to semi-Hard level)
- Evil Knight Helm: Normal Stats, Melee only / Stand alone: Shoots weak fireballs
- Invisible Warrior Helm: Normal Stats, Melee, Throws Sword / Stand alone: Shoots daggers (Ripper flag added)
- Butcher Helm: High health and attack, Low speed, Melee, Slams sword in ground to cause a small tremor forward / Stand alone: Slow, Shoots rocks
- Archer Knight Helm: High speed, Low health, Melee, Able to leap forward and swing then quickly take a leap back out of reach / Stand alone: Fast, Lost Soul Attack
- Zardaz Helm: High speed and attack, Melee, All previous attacks or something else that I can't think of. No stand alone as this would be the final helmet to appear.
I'll try to make edits with each helmet on the suit of armor later. I already have each helmet as stand alone pieces so it's just a matter of getting them on the suit after I do some recoloring and other edits. In the meantime, any feedback or suggestions?

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