The WIP Thread
- DizzyDillo
- Shotgunner
- Posts: 2
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- Blue Shadow
- Administrator
- Posts: 1129
Try passing the monster's own angle to the angle parameter in addition to using the CMF_ABSOLUTEANGLE flag. The idea here is that the monster shoots based on its own angle, and it'll still be able to aim up and down. Example:DizzyDillo wrote: The problem with CMF_AIMDIRECTION is while it works laterally, the monster cannot aim upwards at higher elevations (cacodemons, flying players, imps on ledges, you get the idea). Any suggestions on how to achieve the "beam" I'm looking to make?
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- DizzyDillo
- Shotgunner
- Posts: 2
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- JohnCook1994
- Visitor
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- Caligula Jones
- Shotgunner
- Posts: 3
disclaimer : I am nasally and obnoxiously narrating this video.
https://youtu.be/YaoL10b4Jd0
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- JohnCook1994
- Visitor
https://www.youtube.com/watch?v=DWcG-kzhR6M&t=419s
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- Salahmander
- Cacodemon
- Posts: 114
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- JohnCook1994
- Visitor
I cannot wait to see this addon.
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- Salahmander
- Cacodemon
- Posts: 114
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- JohnCook1994
- Visitor
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