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[Submission] Nightmare Spectre

  • DBJ87
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8 years 9 months ago - 8 years 6 months ago #1 by DBJ87
[Submission] Nightmare Spectre was created by DBJ87
[INFO]
Name: Nightmare Spectre
Difficulty: Easy/Medium
Connection: Demon/Spectre
Summon: NightmareSpectre
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No

WAD Created by: DBJ87
Decorate Created by: DBJ87
Palette: Doom
Sprites: ID Software
SFX: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Dreamcast Doom)
Idea Base: Nightmare Spectre from the PS1 & Dreamcast Version of Doom

Credit & thank you to MagicWizard for help with:
-Subtractive Blending
-Blood Colour

[DESCRIPTION]
"If you thought, the Spectre was bad, meet his tougher brother!"

More health than Demons/Spectres, attacks slightly faster & has his minimum damage increased from the Demon's Default. Not too tough on his own, but add a pack of about 3-5 or more, throw a couple in amongst an ambush and you'll see the little differences do indeed add up. You're going to need something better then a Shotgun because, if he doesn't eat you, he will certainly distract you and use up your ammo.

Note:
The Sprites replace the Demon as the Spectre's do, so I have included a PNG image in the file which is to act as a Sprite to help you easily identify where you have placed the Nightmare Spectre on your map when editing, otherwise it will appear as a Standard Demon, like the Spectre does which can get confusing.

[UPDATE]
30/05/16
Total conversion so it now shares the same, class & set up as the Demon & Spectre.
-All Sprites removed as they are now not needed, one is left only to help identify the placement on maps.
-File is now half it's original size. Due to Sprite Removal & Update changes.
-Blood colour changed.
-Final Checks on it's custom Melee attack minimum damage changes completed.

31-05-2016
-Sound Files converted to "recommended" OGG Format

[PREVIEW]
[img


[DOWNLOAD]
[URL=http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip]http://www.m*diafire.com/download/4s7n5eo60l9vq1i/Nightmare_Spectre.zip[/URL]
Last edit: 8 years 6 months ago by DBJ87. Reason: Final Update.

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  • yuraofthehairfan
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8 years 9 months ago #2 by yuraofthehairfan
Replied by yuraofthehairfan on topic [Submission] Nightmare Spectre
interesting will give it a try
I do remember the sprite from Doom PSX

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8 years 8 months ago #3 by flyingdeath
Replied by flyingdeath on topic [Submission] Nightmare Spectre
I'm so glade someone has done this, Thanks DBJ87. :)
Though mechanically an uninteresting variant, it just looks so damn cool. Far better than regular spectre.

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8 years 8 months ago #4 by DBJ87
Replied by DBJ87 on topic [Submission] Nightmare Spectre
flyingdeath, made it in tribute to the brilliance of the PS1 version of Doom lol.

"Mechanically" It's not meant to do anything else (but is open to be edited to do whatever you want), it's just the tougher/toughest version of the generic/vanilla Demon/Spectre.

Glad you like it though, thank you for your feedback :)

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  • MagicWazard
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8 years 6 months ago #5 by MagicWazard
Replied by MagicWazard on topic [Submission] Nightmare Spectre
Considering the original Nightmare Spectre is just using the stock Demon sprites with a different blending mode (sorta like the regular Spectre does), I don't feel it's necessary at all to include sprites with this particular submission. Nowadays there's a "subtractive" mode option that achieves the original Nightmare Spectre effect, and does so better than attempting the effect with sprite editing. So you can probably get away with just inheriting from the original Demon, adding "Subtractive" as his blending mode, and calling it a day. Excluding the sprites altogether would make for an unusually slim submission, but if it gets the job done, then what's the harm, I say? I do like that you included the PSX sound effects, though; that's exactly what my home-made Nightmare Spectre uses. :)

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8 years 6 months ago #6 by DBJ87
Replied by DBJ87 on topic [Submission] Nightmare Spectre
I find sometimes more is less, rather then less is more lol. This is one of my earliest custom content files (ever) so knew very little making this and I'm still on that learning curve now (only started creating new maps & content last year) I'm just glad everyone is happy with it :)

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  • MagicWazard
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8 years 6 months ago #7 by MagicWazard
Replied by MagicWazard on topic [Submission] Nightmare Spectre
Well, if you haven't yet, I'd still suggest you try out the other method, which is simply applying the "subtractive" blending mode to the existing Demon sprites--if for no other reason than to compare what the visual difference would be. I personally prefer the "subtractive" blending approach over the custom-edited sprites, but I will say that whoever did the edit did a pretty good job of approximating the effect.

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8 years 6 months ago - 8 years 6 months ago #8 by DBJ87
Replied by DBJ87 on topic [Submission] Nightmare Spectre

Well, if you haven't yet, I'd still suggest you try out the other method, which is simply applying the "subtractive" blending mode to the existing Demon sprites--if for no other reason than to compare what the visual difference would be.


+SHADOW
RenderStyle OptFuzzy
Alpha 0.5

(Same as Doom's Spectre)

GZDoom: Translucent Render Style

This one is similar to the RenderStyle Translucent that is currently in use but despite having a lower Alpha it appears to be more solid & less transparent like it does on the PSX/Dreamcast version.

The Alpha on the current submitted file is 0.45 not 0.5. But not everyone is going to render the shadows, Spectres on GZDoom, ZDoom the same way.
Last edit: 8 years 6 months ago by DBJ87.

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8 years 6 months ago - 8 years 6 months ago #9 by DBJ87
Replied by DBJ87 on topic [Submission] Nightmare Spectre

Well, if you haven't yet, I'd still suggest you try out the other method, which is simply applying the "subtractive" blending mode to the existing Demon sprites--if for no other reason than to compare what the visual difference would be.


+SHADOW
RenderStyle OptFuzzy
Alpha 0.5

(Same as Doom's Spectre)

GZDoom: Shadow & Fuzz Render Style

If the Alpha is any any higher (tried it at the original set of 0.45 Alpha & 0.65 Alpha) it just looks like a solid Green shadow.

The Set up I used before, works better in my opinion. I don't know, what everyone's preferred Shadow rendering styles are for ZDoom or GZDoom... so went with a basis on how the file was set up on the PSX Doom Wad I found the sprites on.
Last edit: 8 years 6 months ago by DBJ87.

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  • MagicWazard
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8 years 6 months ago #10 by MagicWazard
Replied by MagicWazard on topic [Submission] Nightmare Spectre
No, I don't think you understand what I'm suggesting. So, here's an example of my Nightmare Spectre with the "proper" setup. Note that there are NO sprites at all included; it inherits them all from Demon. (Only the new sounds are included.) It uses Renderstyle Subtractive to get the desired visual results, which is what the original PSX Nightmare Spectre used. (I changed the blood color to "black" because I thought it looked badass.)

https://www.dropbox.com/s/qf96g16upyd86s7/nightmarespectre.wad?dl=0

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