[Submission] Nightmare Spectre
- DBJ87
- Topic Author
- Wicked
- Posts: 228
MagicWazard wrote: I'm personally happy with it now. One minor thing of note: it includes the Doom 64 "active" sound, but uses the regular Demon's "active" sound. You might want to make a note in DECORATE that the alternate "active" sound is included, but unused; or, you could assign it, then comment it out, and let modders un-comment it as they decide.
It was meant to use the new active sound (keep it true to the PSX version and it sounds better), forgot to add that into the decorate.
Changes made, it has the missing active sound in the Decorate.
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- MagicWazard
- Moderator
- Posts: 808
Anyways, I've given this approval, and barring any further changes, it'll be up on the repo within a couple days.
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- DBJ87
- Topic Author
- Wicked
- Posts: 228
I guess that's fair. I would generally prefer not to use the Doom 64 "active" sound in a regular Doom environment, because it sounds nearly just like one of the Zombieman "sight" sounds, but including it for completeness sake seems acceptable,
If it is going to hold it back, I will happily leave the active sound out (set it back to Doom's Demons) so it is available as an optional choice.
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- MagicWazard
- Moderator
- Posts: 808
No, I think it's OK. It's easy enough for the user to comment out on their own.DBJ87 wrote: If it is going to hold it back, I will happily leave the active sound out (set it back to Doom's Demons) so it is available as an optional choice.
EDIT: Oh, and looking at the credits, you mention "Dreamcast" Doom. I think you mean "Saturn" Doom, since there wasn't a Dreamcast version. I'll fix that in the file before I upload it.
EDIT 2: It's uploaded now. Congrats!
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- DBJ87
- Topic Author
- Wicked
- Posts: 228
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