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Gatling Laser

  • BadMojo
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8 years 9 months ago - 8 years 3 months ago #1 by BadMojo
Gatling Laser was created by BadMojo
Information:
Name: Gatling Laser
Class: 6
Type: Projectile
Palette: Custom
Summon: GatLaser
Ammo Type: Cells
Altfire: Nope
Powered Mode: Nope
Added States;: Nope

Credits:
Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: IdSoftware, BadMojo
Sprite Edit: BadMojo
Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style
ACS: Nope

Description:
Fully Automatic Laser Gatling Gun... Around half the damage of the PlasmaGun, but alot faster projectile and fire rate

Spawn:



Idle:



Fire:



Download:

https://www.dropbox.com/s/2gl8xs93hb44wfl/GATLINGLASERv7.1.zip?dl=0
Last edit: 8 years 3 months ago by BadMojo.

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  • MagicWazard
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8 years 9 months ago #2 by MagicWazard
Replied by MagicWazard on topic Gatling Laser
I'm not sure how I feel about the muzzle climb and lack of autoaim. I don't ever play with a mouse or gamepad, so for me this would be kind of a deal-breaker. For other people, this might not be such an issue. I personally think the shots ought to have a bit more "spray" to them than they do currently, but otherwise, I like the feel of it. It feels muscular without being overpowered.

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  • BadMojo
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8 years 9 months ago - 8 years 9 months ago #3 by BadMojo
Replied by BadMojo on topic Gatling Laser
Hey thanks for the feedback. Old school controls, nice I can appreciate that, I totally agree with the aim climb if your not using mouse look, maybe I'll add a few if statements in there if it's possible (lol no pun intended), I'm not sure as to how to make it spray yet, I'll do some experimenting on that one. As for the auto aim, I removed it because it was way too strong that it was simply annoying to play with, is there a way to only auto aim on a vertical axis that you know of? That would be best I think or even a limit on how much it can autoaim.. just seems a bit off shooting at something directly ahead but the auto aim shooting something thats a bit closer but to the right... I've never really liked the computer making decisions for me :p

And hey, if I could convert these weapons to deh and play them with the original doom engine, I totally would :)

Edit: also I just realised it could be my autoaim settings in game that's making it too strong ,zdoom has some settings for the strength of the autoaim and it may be too high for some reason, I'll experiment with it.

Update: Ok, ive made some changes
Last edit: 8 years 9 months ago by BadMojo.

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  • TheMightyHeracross
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8 years 8 months ago - 8 years 8 months ago #4 by TheMightyHeracross
Replied by TheMightyHeracross on topic Gatling Laser
It's kind of underpowered. As a test, I used it to kill a Cyberdemon, and was left with about 250 shots (plus about twenty or so that missed). With the plasma rifle, I was left with over 400 shots.

Everything else, however, is perfect.
Last edit: 8 years 8 months ago by TheMightyHeracross.

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  • BadMojo
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8 years 8 months ago #5 by BadMojo
Replied by BadMojo on topic Gatling Laser
I'm still trying to figure out a way to either use half a cell per shot OR 1 cell every 2 shots... Any ideas would be helpful, I'd rather not change the damage, as it's great for mowing down weaker enemies with a bit more punch than the chaingun but gives you a reason to still use the plasma gun for its power.. if it used less ammo per shot, that would balance it better with the rest of the weapons.

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  • Salahmander
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8 years 8 months ago - 8 years 8 months ago #6 by Salahmander
Replied by Salahmander on topic Gatling Laser
Hold:
GATL B 0 A_PlaySound("gatling", CHAN_WEAPON)
GATL B 0 A_GunFlash
GATL J 1 A_FireCustomMissile ("Laser",0,0,random(5,-5),random(5,-5),0,0)
GATL B 0 Offset (0, 36)
GATL B 1 A_SetPitch (pitch-0.25)
GATL B 0 A_SetPitch (pitch+0.15)
GATL B 0 Offset (0, 33)
GATL B 0 A_PlaySound("gatling", CHAN_WEAPON)
GATL B 0 A_GunFlash
GATL J 1 A_FireCustomMissile ("Laser",0,1,random(5,-5),random(5,-5),0,0)
GATL B 0 Offset (0, 36)
GATL B 1 A_SetPitch (pitch-0.25)
GATL B 0 A_SetPitch (pitch+0.15)
GATL B 0 Offset (0, 33)
GATL IHGFEDCA 3 A_ReFire
Goto Ready

I've repeated the hold frames apart from the refire. It will have the side effect of having to shoot 2 lasers throughout the hold state, but I've modified the Bool Useammo to 0 on the first shot so when the second shot is fired, it will be the one that takes 1 cell.

Hope this helps. ^_^
Last edit: 8 years 8 months ago by Salahmander.

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  • BadMojo
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8 years 8 months ago - 8 years 8 months ago #7 by BadMojo
Replied by BadMojo on topic Gatling Laser
That was what I was thinking of doing, but problem is, that will always fire 2 projectiles even if I just tap the fire button, ... Eh, I'm being nitpicky lol, if I decide to update the code with that I'll credit you for the help :) cheers

Update:

Short reply:

Ok, try it now... ive managed to make it so that if you just tap the fire button, it will only shoot one after its charge, but if you hold it, it will fire as per usual but with every second shot it doesnt use ammo.

It basically left me with around 445 cells after killing the cyberdemon (from 600 cells) give or take 20 or so that missed..

Optional reading:
Read if you dare :P
Warning: Spoiler!
Last edit: 8 years 8 months ago by BadMojo.

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  • TheMightyHeracross
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8 years 8 months ago #8 by TheMightyHeracross
Replied by TheMightyHeracross on topic Gatling Laser
Honestly, my suggestion is to ship it with its own ammo type.

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  • MagicWazard
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8 years 8 months ago #9 by MagicWazard
Replied by MagicWazard on topic Gatling Laser

TheMightyHeracross wrote: Honestly, my suggestion is to ship it with its own ammo type.

That may not be a bad idea. I don't personally think this weapon was underpowered to begin with, but in terms of pure ammo mileage, it's not as good as the plasma gun. Giving it a unique ammo type would help ameliorate the ammo usage comparison problems. There's tons of energy cell variants out there, so you wouldn't necessarily have to make your own up if you wanted to go that route.

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  • BadMojo
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8 years 8 months ago #10 by BadMojo
Replied by BadMojo on topic Gatling Laser
Hmm I thought about that the other day. I haven't learnt how to make ammo types yet but I will in the near future but I'm currently learning how to use Maya, possibly use that for new sprite projects in the future.. but as for using a new ammo type here, I didn't want to stray from being able to play these weapons in the original maps.. unless I figured out how to set ammo types to randomly change at spawn, so say 50 percent chance a cell would be the new ammo type when level starts.. if you know what I mean.. any thoughts on that? Or even if it's possible in decorate or acs?

Oh and I'd much rather create my own things from scratch to save me from forgetting credits and asking permissions and such if I can avoid it :)

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