Gatling Laser
- Blue Shadow
- Administrator
- Posts: 1129
Easily done with RandomSpawner . However, that would require the energy cells actor to be replaced, something you're not allowed to do in a submission.badmojo91 wrote: unless I figured out how to set ammo types to randomly change at spawn, so say 50 percent chance a cell would be the new ammo type when level starts.. if you know what I mean.. any thoughts on that? Or even if it's possible in decorate or acs?
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
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- MagicWazard
- Moderator
- Posts: 808
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
No more cocoa demon?
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- MagicWazard
- Moderator
- Posts: 808
Nah, I'm trying to go with a more consistent branding across websites. We'll see how long that sticks.badmojo91 wrote: No more cocoa demon?
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- Blue Shadow
- Administrator
- Posts: 1129
It doesn't need to be a boss-killer. Using it to mow down low-to-medium tier enemies is a good use for this weapon.
An inevitably, I'm going to complain about weapon recoil, here.
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
As of your "complaints"... No, let's not call it that, its a criticism, which is what I'm after, has been noted and will see what I can do in terms of that
Edit: Okay, so Ive made some changes. Firstly, i lowered the damage to about half as what the plasma rifle deals, i havent tested it in game yet so let me know how that feels in say, a pit of zombies or something
Secondly, I noticed my pitch values were set to +0.25 then -0.15... or something like that, which resulted in what id like to call the "quake 2 machinegun effect".. so i changed it to +0.15 -0,15 so that it still gives a bit of feedback, but doesnt mess with your view..
Also, my apologies, i was wrong, I thought it did shift the view back to normal automatically after recoil, as i too am a keyboard style user, or at least mouse with horizontal only set on... but i was wrong, and yea, that recoil was terrible lol, anyway let me know your thoughts on it
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- Blue Shadow
- Administrator
- Posts: 1129
I performed some tests, and as such, I suggest the following two changes:
- Make the weapon consume one point of ammo per shot.
- Change the damage of the projectile to this:
Code:Damage (5 * Random(1, 5))
With the above changes, it'd take around the same time to kill a baron, a spider mastermind or a cyberdemon with this weapon as it would with the plasma rifle.
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
The only issue I can think of is ammo consumption, it would chew it up really quickly if I did 1 per shot but deal the same damage as the plasma rifle. At the moment, its 1 every 2 shots, which slows down the ammo consumption at the cost of the damage it inflicts, so essentially it should take the same amount of ammo to kill those higher tier enemies, but fire more entities that you have to manage, that deal half the damage as the plasma rifle.... if that makes sense at all
So basically my idea is, this being a low tier plasma weapon, early on in the game you would find this, possibly before the plasma rifle, ammo is scarce, and there are plenty of low tier enemies like imps, zombies and pinky demons, maybe the odd caco, and lost soul here or there, it deals slightly more damage than the chaingun, it doesn't spread like the shotgun, and the projectile speed is a whole lot quicker than the plasma rifle, so range wont be much of an issue. It could be tactically used in plenty of situations and its an improvement over the chaingun, there's definitely a window of usage there at least. Then as you progress and find the plasma rifle and so on, there are still plenty of tactical situations where you would get that gatling laser repeater out again and mow down a corridor of zombies and such and enjoy all the glory of a successful gibbing
Ill have to think about it for a while I think, I understand your idea, but Im not sure weather thats the direction Id like to see this weapon go, in terms of it essentially being a faster plasma rifle, I think it has a bit more potential than that. But I appreciate the suggestion, and I will experiment with it when I have time
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- Blue Shadow
- Administrator
- Posts: 1129
I don't have more to add except mentioning this little niggle: you know when the weapon is charging up? There is this thing on the weapon that gradually gets more red, and then it goes back to normal (again, gradually) when you release the trigger. Sometimes it just instantly goes back to normal after you release the trigger instead of gradually.
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