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[SUBMISSION] Semi-Auto Shotgun

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3 years 4 months ago #11 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
hopefully it'll got to Armory (if it does fit)

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3 years 4 months ago #12 by Gothic
Replied by Gothic on topic [SUBMISSION] Semi-Auto Shotgun
This is a nice effort, but unfortunately we already have 3 weapons with this similar attack ( AA12 Shotgun Auto Shotgun and the Smasher ). And honestly, the old Freedoom shotgun sprites don't exactly give the impression of an automatic shotgun.

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3 years 4 months ago #13 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
thanks anyway
about sprites, i could replace them with HXRTC AutoShotgun, but i dunno
also i wanted it to be semi auto, but for some reason it became full auto

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3 years 4 months ago #14 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
ok everyone
i added the "real" semi auto module
also i think about adding the NAZIS!'a Browning

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3 years 4 months ago #15 by Gothic
Replied by Gothic on topic [SUBMISSION] Semi-Auto Shotgun
Please don't just upload stuff from other people's mods

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3 years 4 months ago #16 by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Semi-Auto Shotgun
yeah don't use stuff from other people's mods, there's some good stuff available on zdoom forums

https://forum.zdoom.org/viewforum.php?f=37&sid=1ae511e6aabb77974a70d01ab7033f93

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3 years 4 months ago #17 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
ok i get it
hang on

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3 years 4 months ago #18 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
umm does the Cardboard Marty stuff counts (i have his both The Works)

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3 years 4 months ago #19 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
uptaded again

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3 years 4 months ago #20 by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Semi-Auto Shotgun
If you're going to use an angled sprite you should probably move it a bit to the right so it isnt in the way of the player's viewp

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