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[SUBMISSION] Semi-Auto Shotgun

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3 years 3 months ago #41 by Gothic
Replied by Gothic on topic [SUBMISSION] Semi-Auto Shotgun
I made a pickup sprite on the sheet I posted earlier, it's a modified sprite from Action Doom, so don't forget to credit Scuba Steve if you end using it.

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3 years 3 months ago - 3 years 3 months ago #42 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
right
edit: ripped the pickup sprite, now let's add the new links for both preview sprites and the weapon itself
edit again: done
Last edit: 3 years 3 months ago by TyrannotitanFan.

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3 years 3 months ago #43 by Gothic
Replied by Gothic on topic [SUBMISSION] Semi-Auto Shotgun
The animation is kind of jittery, if you moved the sprite offsets like this:
ESSFA0 -141 -61
ESSFB0 -135 -53
It would look better.
The last frame of the firing state should reset the offsets so it goes back to the center, and the flash animation needs to fit with the firing animation. The code should look like this:
Code:
    Fire:         ESSF A 0 A_GunFlash         ESSF A 1 A_FireBullets(6, 5, 8, 3, "BulletPuff", 1)         ESSF B 1 Offset(0,40)         ESSF B 1 Offset(0,48)         ESSF A 1 Offset(0,44)         ESSG A 1 Offset(0,40)         ESSG A 1 Offset(0,37)         ESSG A 1 Offset(0,35)         ESSG A 6 Offset(0,32)         Goto Ready     Flash:         ESSF AB 1 Bright A_Light2         ESSF BA 1 Bright A_Light1         TNT1 A 1 A_Light0         Goto LightDone

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3 years 3 months ago #44 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
done

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3 years 3 months ago #45 by Gothic
Replied by Gothic on topic [SUBMISSION] Semi-Auto Shotgun

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3 years 3 months ago #46 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] Semi-Auto Shotgun
thanks

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