[SUBMISSION]: Daggerfall Skeletal Warrior
- Sir Squidly
- Topic Author
- Demon
Less
More
- Posts: 25
8 years 6 months ago - 8 years 3 months ago #1
by Sir Squidly
[SUBMISSION]: Daggerfall Skeletal Warrior was created by Sir Squidly
Name: Skeletal Warrior
Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No
Credits:
Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?
Description:
A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.
Sprite:
Download Link: The Final, the complete, the finished.
Difficulty: Easy
Connections: None
Summon: dagfallskeleton
Melee: Yes
Distance: no
Type: Undead
Brightmaps: no
Added States: none
ACS: No
Credits:
Ripped by: ramon.dexter
Submitted: Sir Squidly
Decorate: Sir Squidly
GLDefs: None
Sounds: Bethesda Softworks, Dagerfall
Sprites: Bethesda Softworks, Daggerfall
Sprite Edit: Sir Squidly
Idea Base: When is more skeletons a bad thing?
Description:
A Skeleton wielding a shield and Axe, ready to tear some poor adventurer into
pieces. It's horrific screech is worse than it's bite though, as it only
has it's axe to attack with, leaving it defencless against ranged opponents.
Sprite:
Download Link: The Final, the complete, the finished.
Last edit: 8 years 3 months ago by Sir Squidly.
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
Less
More
- Posts: 808
8 years 6 months ago #2
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Throws an error when launching the game:
"Script error, "DagfallSkeleton.wad:DECORATE" line 3:
"l" is an unknown actor property"
"Script error, "DagfallSkeleton.wad:DECORATE" line 3:
"l" is an unknown actor property"
Please Log in or Create an account to join the conversation.
- Sir Squidly
- Topic Author
- Demon
Less
More
- Posts: 25
8 years 6 months ago - 8 years 6 months ago #3
by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Sorry, I was busy with something, I'll get a fix up right now!
EDIT: Just finished. Fix is in download, sorry!
EDIT: Just finished. Fix is in download, sorry!
Last edit: 8 years 6 months ago by Sir Squidly.
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
Less
More
- Posts: 808
8 years 6 months ago #4
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Works better now.
At the moment, my primary complaint is that the sprite is saved in the Doom format, using the Doom palette. The very first thing I did was load him up in Hexen (since he's a medieval monster, right?) and he was all glitchy due to palette differences. I would suggest saving all his sprites in custom 256 color PNGs, instead of using the Doom format and any specific game palette. If you use PNG, you can keep the original color palette of the original sprites, then ZDoom will automatically convert the sprites to the best colors available for whichever game you use him in. Plus, GZDoom doesn't have color palette restrictions, so he'll be shown with his custom color palette instead of forcing him into the current game's palette.
At the moment, my primary complaint is that the sprite is saved in the Doom format, using the Doom palette. The very first thing I did was load him up in Hexen (since he's a medieval monster, right?) and he was all glitchy due to palette differences. I would suggest saving all his sprites in custom 256 color PNGs, instead of using the Doom format and any specific game palette. If you use PNG, you can keep the original color palette of the original sprites, then ZDoom will automatically convert the sprites to the best colors available for whichever game you use him in. Plus, GZDoom doesn't have color palette restrictions, so he'll be shown with his custom color palette instead of forcing him into the current game's palette.
Please Log in or Create an account to join the conversation.
- Sir Squidly
- Topic Author
- Demon
Less
More
- Posts: 25
8 years 6 months ago - 8 years 6 months ago #5
by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior
I'll have the fix out in a few minutes at most, thank you!
EDIT: Just finished the fix, Download updated!
EDIT: Just finished the fix, Download updated!
Last edit: 8 years 6 months ago by Sir Squidly.
Please Log in or Create an account to join the conversation.
- Sir Squidly
- Topic Author
- Demon
Less
More
- Posts: 25
8 years 6 months ago #6
by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Not sure if it gave any indication that I fixed it, due to me just editing my posts, soo, yeah.
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
Less
More
- Posts: 808
8 years 6 months ago #7
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Yeah, they're all in PNG now. Out of curiosity, is he still using the Doom palette, or his original Daggerfall palette? Not that it makes a big difference, but I figured I'd ask.
Also, I see the rear attack frames (the 5s) are all very rough; like they were blown up from much lower resolution. Were the source frames like that?
Lastly, please just package the submission as a .zip, rather than a .rar. We only put .zip (or .pk3) up on the Repo. Also, .zips can be dropped straight into the game without having to perform extraction, unlike .rar.
Also, I see the rear attack frames (the 5s) are all very rough; like they were blown up from much lower resolution. Were the source frames like that?
Warning: Spoiler!
Lastly, please just package the submission as a .zip, rather than a .rar. We only put .zip (or .pk3) up on the Repo. Also, .zips can be dropped straight into the game without having to perform extraction, unlike .rar.
Please Log in or Create an account to join the conversation.
- Sir Squidly
- Topic Author
- Demon
Less
More
- Posts: 25
8 years 6 months ago #8
by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Actually, the sprite is now going off the doom pallets, and strangely enough, the colors are extremely close to the original, to the point i'm certain the change is almost impossible to notice. Also, yes, the back of the attacking doesn't look too well, due to the fact it is rather small compared to the rest of the sprites (for some reason), and the front of the attacking was large aswell! I was thinking of fixing the back and making a complete death animation, and maybe blocking, but i figured I could just release that as an update for the creature for when I get around to it.
Also, I've been putting them into .zips, didn't notice I made it a .rar this time, sorry! Going to do a quick update to the download, consider it done already.
Also, I've been putting them into .zips, didn't notice I made it a .rar this time, sorry! Going to do a quick update to the download, consider it done already.
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
Less
More
- Posts: 808
8 years 6 months ago #9
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Any chance you could post just the original back attack frames? I want to play around with resizing them.
Please Log in or Create an account to join the conversation.
- Sir Squidly
- Topic Author
- Demon
Less
More
- Posts: 25
8 years 6 months ago - 8 years 4 months ago #10
by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior
I'll have the download right up, although, could you say what exactly your planning on doing, cause I plan on uploading maybe some more things from Daggerfall, most likely just background things, and the Guard. We NEED the guard in DOOM mods.
Download: Not needed anymore!
Download: Not needed anymore!
Last edit: 8 years 4 months ago by Sir Squidly.
Please Log in or Create an account to join the conversation.