header general

[SUBMISSION]: Daggerfall Skeletal Warrior

  • Sir Squidly
  • Sir Squidly's Avatar Topic Author
  • Demon
  • Demon
More
8 years 4 months ago #21 by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior
I DID IT!

I got a death animation for the skeleton. It isn't too pretty, but it's fast, and is a transition compared to that whole teleport to the floor thing.

I've also added sounds to the dropped tools, for more flare to the death, along with giving the axe a fewer amount of sprites, but they look better in general. I've also fixed a particularly nasty but, that made the tools Telefrag the player if they are on the skeleton when it drops them. Works perfect now!

Now, I have one final step. The Gore death. This one will mostly consist of decorate scripting *wink wink*, so it should be done faster. Other than that, he's perfect!

NOTE: I used the Hell Warrior resource from this site as reference for the shield dropping, so I think the telefrag bug might be on the hell warrior's shield, which should probably be tested. I'd be willing to make a quick script patch for it if the bug is on the warrior!

Please Log in or Create an account to join the conversation.

  • MagicWazard
  • MagicWazard's Avatar
  • Moderator
  • Moderator
More
8 years 4 months ago #22 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior

Sir Squidly wrote: NOTE: I used the Hell Warrior resource from this site as reference for the shield dropping, so I think the telefrag bug might be on the hell warrior's shield, which should probably be tested. I'd be willing to make a quick script patch for it if the bug is on the warrior!


Could be. The Hell Warrior uses "128" for its flags; using numbers for flags is never a good idea, since it's hard to read which flag(s) are in use, and it's entirely possible flag numbers might change as new ones are added. I'm pretty sure that the only flags intended were probably SXF_NOCHECKPOSITION and maybe SXF_ABSOLUTEVELOCITY and SXF_CLIENTSIDE. If it is indeed possible for the shield drop to telefrag, then that ought to be fixed. If so, then nice catch on your part!

Please Log in or Create an account to join the conversation.

  • Blue Shadow
  • Blue Shadow's Avatar
  • Administrator
  • Administrator
More
8 years 4 months ago #23 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION]: Daggerfall Skeletal Warrior
128 is Skulltag's SXF_CLIENTSIDE flag. 64 is the SXF_TELEFRAG flag.

Please Log in or Create an account to join the conversation.

  • Sir Squidly
  • Sir Squidly's Avatar Topic Author
  • Demon
  • Demon
More
8 years 4 months ago #24 by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior

Blue Shadow wrote: 128 is Skulltag's SXF_CLIENTSIDE flag. 64 is the SXF_TELEFRAG flag.


I believe that is actually correct, I just jumped into the game, and tried testing it out myself a bit, and was unable to telefrag myself. at all with the shield.

Sorry for the lil' telefragging report, it doesn't seem to work on the Hell Warrior. Although, I still think that should be made into the actual tag, so if anyone is tweaking the demon for their own map, they don't make it's shield start telefragging on accident. Other than that it works.

Please Log in or Create an account to join the conversation.

  • MagicWazard
  • MagicWazard's Avatar
  • Moderator
  • Moderator
More
8 years 4 months ago #25 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior

Blue Shadow wrote: 128 is Skulltag's SXF_CLIENTSIDE flag. 64 is the SXF_TELEFRAG flag.

Since flag *names* can be added together using a vertical separator bar ( | ), is it possible that flag *numbers* can be added together by adding up the sum total of the individual flag numbers? I honestly don't know if that works or not. If 128 can ONLY equal SXF_CLIENTSIDE under any circumstances, then I'd probably update the Hell Warrior to use that flag explicitly.

Warning: Spoiler!

Please Log in or Create an account to join the conversation.

  • Blue Shadow
  • Blue Shadow's Avatar
  • Administrator
  • Administrator
More
8 years 4 months ago #26 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION]: Daggerfall Skeletal Warrior

MagicWazard wrote: Since flag *names* can be added together using a vertical separator bar ( | ), is it possible that flag *numbers* can be added together by adding up the sum total of the individual flag numbers?

Yes, it is. You want CLIENTSIDE and TELEFRAG? You can do one of the following:
Code:
SXF_CLIENTSIDE | SXF_TELEFRAG 128 | 64 192
The first method is, of course, the preferable one.

If 128 can ONLY equal SXF_CLIENTSIDE under any circumstances, [...]

Unless the developers decide to change the associated value, then yes, 128 will always be SXF_CLIENTSIDE. But that's highly unlikely to happen.

If you take all the flag bits below 128 and OR them together, you'll get 127 (one point below 128), which is all of these flags:
Code:
SXF_TRANSFERTRANSLATION SXF_ABSOLUTEPOSITION SXF_ABSOLUTEANGLE SXF_ABSOLUTEVELOCITY SXF_SETMASTER SXF_NOCHECKPOSITION SXF_TELEFRAG

Please Log in or Create an account to join the conversation.

  • Sir Squidly
  • Sir Squidly's Avatar Topic Author
  • Demon
  • Demon
More
8 years 3 months ago #27 by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior
IT IS COMPLETE!
And I went overboard.

Sooo.... I made the gore death. I could not live without that amazing gore death to the point I made an argument value (argument 1= 1) so you can make it ALWAYS gore death (or NEVER if you want!(argument 1= 2) )

Basically, every individual bone flies off. Then you can smash the rib cage and the skull. It is just satisfying.

With all the sounds in place (including some I custom edited!), this thing has, no joke, LITERALLY nothing more I can add to it.

And I love it.

Link updated, and I will make a short video showing it off.

Please Log in or Create an account to join the conversation.

  • MagicWazard
  • MagicWazard's Avatar
  • Moderator
  • Moderator
More
8 years 3 months ago #28 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Great job on all the recent changes! The gib death is indeed hilarious. I love the effort you've put into this (*cough* and hopefully my resampled back attack frames came in handy *cough*). Even though the art style doesn't really fit any specific game, I'm going to give this the OK with the intention of putting it into "Other Styles", unless Blue Shadow has any concerns.

Please Log in or Create an account to join the conversation.

  • Sir Squidly
  • Sir Squidly's Avatar Topic Author
  • Demon
  • Demon
More
8 years 3 months ago #29 by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior
... I felt like I was forgetting something.

I'll update the link with credit to you, sorry!

Please Log in or Create an account to join the conversation.

  • ozymandias81
  • ozymandias81's Avatar
  • Pain Elemental
  • Pain Elemental
More
8 years 3 months ago #30 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION]: Daggerfall Skeletal Warrior
While this Daggerfall Skeletal Warrior is going to be very promising so far, I plugged down on ZDForums all graphical resources from the game. Just FYI :P

http://forum.zdoom.org/viewtopic.php?f=37&t=14386&start=30#p934839

Please Log in or Create an account to join the conversation.