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[SUBMISSION]: Daggerfall Skeletal Warrior

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8 years 3 months ago #31 by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior

ozymandias81 wrote: While this Daggerfall Skeletal Warrior is going to be very promising so far, I plugged down on ZDForums all graphical resources from the game. Just FYI :P

http://forum.zdoom.org/viewtopic.php?f=37&t=14386&start=30#p934839


... I already have every texture from Daggerfall, and not only implemented every single sprite for the skeleton, I also made a few.

Unless your asking me to make more Daggerfall things, which I honestly might do. I might not have it up here though, even if I make it all good, this is primarily a site for Doom resources, not 50 Daggerfall enemies.

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8 years 3 months ago #32 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior
So, is this officially "done"? It's approved, but I want to make sure you aren't going to add something else in before I upload it.

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8 years 3 months ago #33 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION]: Daggerfall Skeletal Warrior

Sir Squidly wrote: ... I already have every texture from Daggerfall, and not only implemented every single sprite for the skeleton, I also made a few.

Unless your asking me to make more Daggerfall things, which I honestly might do. I might not have it up here though, even if I make it all good, this is primarily a site for Doom resources, not 50 Daggerfall enemies.

I just wanted to share resources from Daggerfall for users here, no worries I perfectly know that :)

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8 years 3 months ago #34 by Sir Squidly
Replied by Sir Squidly on topic [SUBMISSION]: Daggerfall Skeletal Warrior

MagicWazard wrote: So, is this officially "done"? It's approved, but I want to make sure you aren't going to add something else in before I upload it.


Yeah, there's nothing else for me to make for it, other than more smashable bones, but I think the skull and ribcage are more than enough!

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8 years 3 months ago #35 by DresdensOnlooker
Replied by DresdensOnlooker on topic [SUBMISSION]: Daggerfall Skeletal Warrior

Sir Squidly wrote:

ozymandias81 wrote: While this Daggerfall Skeletal Warrior is going to be very promising so far, I plugged down on ZDForums all graphical resources from the game. Just FYI :P

http://forum.zdoom.org/viewtopic.php?f=37&t=14386&start=30#p934839


... I already have every texture from Daggerfall, and not only implemented every single sprite for the skeleton, I also made a few.

Unless your asking me to make more Daggerfall things, which I honestly might do. I might not have it up here though, even if I make it all good, this is primarily a site for Doom resources, not 50 Daggerfall enemies.


I think the famous medieval guard would be a nice addition to the resources here.

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8 years 3 months ago - 8 years 3 months ago #36 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION]: Daggerfall Skeletal Warrior
Well, for any further Daggerfall-based submissions, I would suggest resampling the sprites so that they more closely match the pixel density of a Doom/Raven sprite. I'm willing to let this go with the Skeleton, simply because the extra resolution helps out with the details (which would not come through especially well at a Doom-sized sprite), but in general, mismatched pixel density is frowned upon. But we can cross that bridge when we come to it.

EDIT: In any event, this one is uploaded. I appreciate the extra panache you've put into this guy; I feel that justifies the high-res sprites in this case.
Last edit: 8 years 3 months ago by MagicWazard.

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